Babylon.js

Game development tools: Babylon.js

Jun 04, 2019 at 02:47 pm by nemirc

There are different game development engines out there, and I've covered some of those in the past. Babylon.js is not like those engines, because it can be tested di.... Read More
Making an infinite runner

Making an infinite runner: Part 6

Jun 04, 2019 at 10:00 am by nemirc

Welcome to part six of this tutorial. Right now, we have a fully functional infinite runner game where you avoid obstacles. You can leave it like this and just add a routine.... Read More
Making an infinite runner

Making an infinite runner: Part 5

May 28, 2019 at 02:00 pm by nemirc

Hello again. It's time to continue our infinite runner game. Last time, we added the ability to move left and right to our avatar, as well as some basic obstacle spawning fun.... Read More

Making an infinite runner: Part 4

May 28, 2019 at 10:00 am by nemirc

So far, we’ve seen how to build an infinite track, an auto-running avatar, and a camera. However, there are other things we could do to this game, although some of them.... Read More

Making an infinite runner: Part 3

May 21, 2019 at 10:00 am by nemirc

In previous parts we've created an avatar that will always run forward non-stop, and we've also created a track that will automatically add sections as needed. However, we are.... Read More

Making an infinite runner: Part 2

May 16, 2019 at 01:27 pm by nemirc

In the previous part, I discussed how we could start creating a track for our infinite runner, and also how to make our avatar move. Right now, we have an avatar that runs on.... Read More

Making an infinite runner: Part 1

May 14, 2019 at 10:00 am by nemirc

As you know, Unity is my tool of choice for game development, due to its versatility, asset ecosystem and ability to port to different platforms. For that reason, I’ve.... Read More
Unity Fog

Taking a look at Unity Fog

May 07, 2019 at 10:00 am by nemirc

After exploring the Post-process Stack in Unity, this time we will take a look at the Unity Fog. Adding fog to your scenes can be used for various purposes. For example, you.... Read More

Sin City game look with Unity and Photoshop

Apr 30, 2019 at 10:00 am by nemirc

Unity has a nice feature called the Postprocess Stack. It’s a component with a set of properties that let you modify the look of the game. You can do a wide variety of t.... Read More
Redbee’s 2.5D Platformer

Review: Redbee's 2.5D Platformer Engine

Apr 11, 2019 at 10:00 am by nemirc

One nice thing about Unity is its ecosystem. In the Unity Asset Store you can find a wide variety of systems and engines that help a lot. One of those is Redbee's 2.5D Platfo.... Read More
VRoidStudio

Using VRoidStudio characters in Unity

Apr 08, 2019 at 05:00 pm by nemirc

A few weeks ago, I wrote about VRoidStudio, a small application that you can use to create your own anime 3D characters. This time, I decided to take a look at how to use thos.... Read More

Apple Arcade: Cupertino's games subscription service

Apr 01, 2019 at 01:39 pm by nemirc

On March 26, Apple held an Apple Special Event where they unveiled a few different things, from Apple TV+ to the Apple card. However, I am interested on the part of their eve.... Read More
Google Stadia

Stadia: Google enters the gaming business?

Mar 25, 2019 at 01:08 pm by nemirc

Last week, a portion of the game development industry gathered in San Francisco for the Game Developers Conference (or GDC for short). During the week we saw different kinds o.... Read More
VRoidStudio by Pixiv

Easy anime characters with VRoidStudio

Mar 18, 2019 at 02:00 pm by nemirc

If you are one of those who create anime art, or at least are interested in anime art, this may be for you. What if I told you there's a software that allows you to create ani.... Read More
The Exigency

The Exigency: a feature-length animated film made in Poser

Mar 13, 2019 at 10:00 am by nemirc

Are you the kind of person that would spend 12 years on a project? What does it take to actually work on such a long project? I'd say it takes a lot of passion and a certain l.... Read More
Nvidia Store

Autodesk Maya 2019

Mar 06, 2019 at 06:00 am by nemirc

As you know, I've been using Maya for quite some time, but a couple of years ago I moved to Maya LT a couple of years ago, since that version is aimed at game developers. The.... Read More
Godot Engine

Review: Godot is a good light-weight game engine with 'pretty amazing renderer'

Nov 08, 2018 at 11:00 am by nemirc

Godot is a free and open source engine that you can download to make your own games. The engine is made and maintained by a group of developers from around the world. However,.... Read More
V-Ray Next

REVIEW: Exploring V-Ray Next

Sep 26, 2018 at 02:00 pm by nemirc

Chaos Group recently released V-Ray Next, a new generation of their V-Ray rendering engine, that aims to take steps to make things faster and easier for users, and let them wo.... Read More
Adventures of an Indie Game Creator

Adventures of an Indie Game Creator 9: Porting a finished game to multiple platforms in Unity

Aug 29, 2018 at 02:00 pm by nemirc

The Dreamlands: Aisling’s Quest was released on Steam in April this year, and then on the PS4 and PS Vita in August. It was a somewhat long journey and now it&rsquo.... Read More

Game development tools: What you need to know about Sculptris by ZBrush

Jul 11, 2018 at 10:30 am by nemirc

Sculptris is a free sculpting tool from Pixologic, the creators of ZBrush, and it allows you to easily add details to your 3d models. Those details can be then used as normal.... Read More

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