Unity user explores Unreal Engine 4: part 11

Aug 05, 2020 at 10:00 am by nemirc

Being a high-end game development engine, Unreal Engine 4 has a lot of different features I have not covered yet. One of the things I would recommend is to download the "conte.... Read More

How to build a world for your video game, Part 1

Aug 04, 2020 at 10:03 am by nemirc

Previously I shared some thoughts about writing characters. However, that is just part of the entire process. This time I thought it would be a good idea to talk about world.... Read More

AI systems using Unreal Engine 4: part 6

Jul 31, 2020 at 10:00 am by nemirc

Over the past few weeks, I have been testing my AI, adding a few things and making some changes. Here I will share some final thoughts on what I've been doing. In previous ar.... Read More

Character writing ideas: marks, personality, contrast

Jul 28, 2020 at 10:00 am by nemirc

Last time I shared some thoughts about visual design and backstory of the characters. This time I want to go a little deeper into using biography elements to write other parts.... Read More
Character writing ideas: visuals and background

Character writing ideas: visuals and background

Jul 21, 2020 at 10:00 am by nemirc

My journey into computer graphics, then video, then game development, was mainly driven by two things. First, I like technology and visual arts. Second, I like stories and w.... Read More

Unreal Engine 4 cloth simulation tips

Jul 08, 2020 at 10:00 am by nemirc

Working with cloth simulation in UE4 is not really that complicated. Previously, you had to create your APEX clothing in an external application, but now that clothing is crea.... Read More
Creating light rays in Unreal Engine 4

How to create light rays in Unreal Engine 4

Jul 07, 2020 at 10:00 am by nemirc

Light cones are a nice visual effect that can improve the atmosphere of your game. You can easily add this effect in UE4 with a combination of fog and lights.  The first.... Read More

AI systems using Unreal Engine 4: part 5

Jul 02, 2020 at 10:00 am by nemirc

Hello again and welcome. This time, I will explain the patrolling branches of my AI. For my patrolling branches I have 2 options: alert level is 2 and alert is greater or equa.... Read More

AI systems using Unreal Engine 4: part 4

Jun 30, 2020 at 10:08 am by nemirc

Welcome back to this series about artificial intelligence. This time I will show you the idle/patrol branch of my behavior tree, which I will call "default" branch from now on.... Read More
Unity's Learn Premium

Unity's Learn Premium now available at no cost

Jun 26, 2020 at 10:35 am by nemirc

Back in March, due to the global pandemic and sudden changes in the lives o a lot of people, Unity decided to give everybody three free months of Unity Learn Premium. The plan.... Read More
Particle Illusion Standalone from BorisFX

Review: Particle Illusion Standalone from BorisFX is an easy-to-use tool

Jun 23, 2020 at 10:00 am by nemirc

As you know, last week BorisFX made available Particle Illusion Standalone as a free application. Particle Illusion is a GPU-accelerated application to generate particle effec.... Read More
The Heretic: Morgan (VFX Character) package for Unity

The Heretic: Morgan (VFX Character) package for Unity

Jun 16, 2020 at 10:00 am by nemirc

Previously, I covered “The Heretic: Digital Human” free package for Unity, a package featuring an extremely realistic human character from “The Heretic&rdquo.... Read More

Creating hair in Maya and Unreal Engine 4: part 6

Jun 10, 2020 at 10:00 am by nemirc

Hello again. This series of articles were not abandoned, just paused as I experimented more with hair and other engine features. In previous parts I had stated I was happy wit.... Read More
Unity user explores Unreal Engine 4

Unity user explores Unreal Engine 4: part 10

Jun 09, 2020 at 10:00 am by nemirc

As I explore Unreal Engine 4 while porting my horror game from Unity to that engine, it is time to get into another subject that is a big part of my interests: cloth simulatio.... Read More
AI systems using Unreal Engine 4

AI systems using Unreal Engine 4: part 3

Jun 03, 2020 at 02:00 pm by nemirc

Last time I told you about the sight branch. This time I will explain the hearing branch. This branch is supposed to allow the stalker to hear the player and react to player-g.... Read More

AI systems using Unreal Engine 4: part 2

Jun 03, 2020 at 10:00 am by nemirc

Welcome to the second part of this series. Previously, I briefly explained the different components that conform UE4’s AI system. This time, I will explain a little bit.... Read More
AI systems in Unreal Engine 4

AI systems using Unreal Engine 4: part 1

May 28, 2020 at 12:00 pm by nemirc

As you may have seen in my Unreal Engine 4 series, one of my interests is making a working AI for my project “Just Let Me Go.” Now I am going to take a closer look.... Read More

Unity user explores Unreal Engine 4: part 9

May 22, 2020 at 10:00 am by nemirc

Last time I explored the "sensing" capabilities in UE4. That is just a small piece of the puzzle, since the entire IA system in UE4 involves different parts that have to work.... Read More
The Heretic: Digital Human package for Unity

Review of The Heretic: Digital Human package for Unity

May 18, 2020 at 04:00 pm by nemirc

Last week, Unity Technologies released "The Heretic: Digital Human" as a free package on the Asset Store. This package contains the character created for The Heretic, an anima.... Read More
Make Human

Review Make Human is easy to use and gives good results

May 12, 2020 at 10:00 am by nemirc

MakeHuman is a software that, as I understand, began as a module for Blender. However, it's been available as a stand-alone application for some time. The software is basicall.... Read More

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