Breasts physics in UE4

How to apply realistic breasts physics in Unreal Engine 4

Oct 27, 2020 at 02:00 pm by nemirc

If you're working on a videogame with a female character, you may find yourself in the need to add breast physics to her. I say "may" and not "will" is because breast physics.... Read More

Rocket 3F: a free 3D modeling application

Oct 27, 2020 at 10:00 am by nemirc

This time I am bringing Rocket 3F, a free 3D modeling application for Windows. Rocket 3F works similar to your regular 3D modeling application, since it offers pretty much the.... Read More

Digital human creation with Reallusion: Animating in iClone

Oct 20, 2020 at 11:51 pm by nemirc

Welcome back. This time, I decided to take a closer look at animation in iClone. I could very easily animate my characters in Maya, like I’ve been doing so far. However,.... Read More

Digital human creation with Reallusion: Custom outfits

Oct 20, 2020 at 11:21 pm by nemirc

  Character Creator includes a few clothing items as part of the install. On top of that, you can purchase more content from the Reallusion Marketplace. However, sometim.... Read More

Digital human creation with Reallusion: Using SkinGen

Oct 20, 2020 at 10:00 am by nemirc

Welcome back to this series. This time I continue working on Amelia, as we explore Character Creator more deeply. Her body and face are pretty much finished (I still make chan.... Read More
Digital human creation with Reallusion: Sculpting & morphing

Digital human creation with Reallusion: Sculpting & morphing

Oct 08, 2020 at 12:00 pm by nemirc

Welcome back to this series. This time I continue working on Amelia, as we explore Character Creator more deeply. As you saw last time, I had pretty much finished shaping the.... Read More
Digital human creation with Reallusion: A deeper look at CC3

Digital human creation with Reallusion: A deeper look at CC3

Oct 07, 2020 at 10:00 am by nemirc

Welcome to another article in my Rellusion series. As I said in a previous article, one of my aims is to test iClone and Character Creator on one of my current projects, a hor.... Read More
Digital human creation with Reallusion: iClone Unreal Live Link

Digital human creation with Reallusion: Unreal Live Link

Oct 06, 2020 at 10:00 am by nemirc

As I continue trying out iClone and Character Creator for my game development, this time I take a quick look at iClone. However, before getting into the application itself I d.... Read More

Digital human creation with Reallusion: Character Creator 3

Oct 01, 2020 at 02:15 pm by nemirc

Last time I took a quick look at Character Creator's Headshot. For my next step I decided to take a quick look at Character Creator, but I specifically wanted to see how I cou.... Read More

Digital human creation with Reallusion: Headshot

Sep 29, 2020 at 10:00 am by nemirc

In my quest for a better and faster game development pipeline, I try to test out different applications, including web apps (for example, Mixamo). I've now decided to test out.... Read More
Working with audio in Unreal Engine 4

Working with audio in Unreal Engine 4

Sep 15, 2020 at 10:00 am by nemirc

As you know, I've been using Unreal Engine 4 for a few months now, and I've learned a few very interesting things. This time I will show you some audio-related features in UE4.... Read More

V-Ray 5 for Maya

Sep 15, 2020 at 08:30 am by nemirc

Chaos Group recently released V-Ray 5 for Maya, and this time I am taking a look at some of the new features in the latest version of this amazing renderer. V-Ray positioned i.... Read More
SIGGRAPH 2020: Final thoughts

SIGGRAPH 2020: I hope a virtual conference is here to stay

Sep 10, 2020 at 10:00 am by nemirc

SIGGRAPH 2020 is not exactly over yet, as the on-demand presentations will be available until the last week of October. However, I thought it would be a good idea to write a w.... Read More

SIGGRAPH 2020: Talks and presentations - part 2

Sep 09, 2020 at 10:00 am by nemirc

Welcome to the last part of my SIGGRAPH 2020 coverage. There are still a few interesting things I wanted to talk to you about. Reallusion Reallusion was presenting their Cha.... Read More
SIGGRAPH 2020: Talks and presentations

SIGGRAPH 2020: Talks and presentations

Sep 08, 2020 at 12:00 pm by nemirc

As a follow-up to the previous article, I decided to cover more presentations and talks available at SIGGRAPH 2020. Every year, Maxon gives us an update on what they have bee.... Read More

SIGGRAPH 2020: Exhibition and courses

Sep 07, 2020 at 12:00 pm by nemirc

While exploring SIGGRAPH 2020, I took the time to check out some exhibitor presentations and also some courses. Browsing the exhibitors this time is obviously different to pre.... Read More

SIGGRAPH 2020: Adobe 2020 R&D Highlights

Aug 31, 2020 at 10:00 am by nemirc

During SIGGRAPH 2020, Adobe was presenting their advances in R&D, and what I find interesting is that almost all of them have an application in 3D graphics, so I decided t.... Read More
SIGGRAPH 2020: Think Beyond

SIGGRAPH 2020: Taking a look at the Experience Hall

Aug 24, 2020 at 10:00 am by nemirc

While waiting for the rest of SIGGRAPH 2020 to open, I decided to take a look at the Experience Hall. The Experience Hall includes Art Gallery, VR Theater, Emerging Technologi.... Read More

SIGGRAPH 2020 virtual conference

Aug 20, 2020 at 09:00 am by nemirc

2020 has been a peculiar year (putting it in kind words), since pretty much everyone has been affected by the coronavirus, in varying degrees. A lot of events around the glob.... Read More

Review: Physics-based animation with Cascadeur isn't 'groundbreaking' but has potential

Aug 12, 2020 at 10:00 am by nemirc

Although I like flashy technology (and flashy visuals ingeneral), character animation is still one of my main interests in computer graphics. That's why Cascadeur sounded lik.... Read More

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