Working with audio in Unreal Engine 4

Working with audio in Unreal Engine 4

Sep 15, 2020 at 10:00 am by nemirc

As you know, I've been using Unreal Engine 4 for a few months now, and I've learned a few very interesting things. This time I will show you some audio-related features in UE4.... Read More

V-Ray 5 for Maya

Sep 15, 2020 at 08:30 am by nemirc

Chaos Group recently released V-Ray 5 for Maya, and this time I am taking a look at some of the new features in the latest version of this amazing renderer. V-Ray positioned i.... Read More
SIGGRAPH 2020: Final thoughts

SIGGRAPH 2020: I hope a virtual conference is here to stay

Sep 10, 2020 at 10:00 am by nemirc

SIGGRAPH 2020 is not exactly over yet, as the on-demand presentations will be available until the last week of October. However, I thought it would be a good idea to write a w.... Read More

SIGGRAPH 2020: Talks and presentations - part 2

Sep 09, 2020 at 10:00 am by nemirc

Welcome to the last part of my SIGGRAPH 2020 coverage. There are still a few interesting things I wanted to talk to you about. Reallusion Reallusion was presenting their Cha.... Read More
SIGGRAPH 2020: Talks and presentations

SIGGRAPH 2020: Talks and presentations

Sep 08, 2020 at 12:00 pm by nemirc

As a follow-up to the previous article, I decided to cover more presentations and talks available at SIGGRAPH 2020. Every year, Maxon gives us an update on what they have bee.... Read More

SIGGRAPH 2020: Exhibition and courses

Sep 07, 2020 at 12:00 pm by nemirc

While exploring SIGGRAPH 2020, I took the time to check out some exhibitor presentations and also some courses. Browsing the exhibitors this time is obviously different to pre.... Read More

SIGGRAPH 2020: Adobe 2020 R&D Highlights

Aug 31, 2020 at 10:00 am by nemirc

During SIGGRAPH 2020, Adobe was presenting their advances in R&D, and what I find interesting is that almost all of them have an application in 3D graphics, so I decided t.... Read More
SIGGRAPH 2020: Think Beyond

SIGGRAPH 2020: Taking a look at the Experience Hall

Aug 24, 2020 at 10:00 am by nemirc

While waiting for the rest of SIGGRAPH 2020 to open, I decided to take a look at the Experience Hall. The Experience Hall includes Art Gallery, VR Theater, Emerging Technologi.... Read More

SIGGRAPH 2020 virtual conference

Aug 20, 2020 at 09:00 am by nemirc

2020 has been a peculiar year (putting it in kind words), since pretty much everyone has been affected by the coronavirus, in varying degrees. A lot of events around the glob.... Read More

Review: Physics-based animation with Cascadeur isn't 'groundbreaking' but has potential

Aug 12, 2020 at 10:00 am by nemirc

Although I like flashy technology (and flashy visuals ingeneral), character animation is still one of my main interests in computer graphics. That's why Cascadeur sounded lik.... Read More

How to build a world for your video game, Part 2

Aug 11, 2020 at 05:00 am by nemirc

Previously, I have shared some thoughts on writing characters and writing worlds. This time, I thought it would be a good idea to talk a little about factions, which is anothe.... Read More

Unity user explores Unreal Engine 4: part 11

Aug 05, 2020 at 10:00 am by nemirc

Being a high-end game development engine, Unreal Engine 4 has a lot of different features I have not covered yet. One of the things I would recommend is to download the "conte.... Read More

How to build a world for your video game, Part 1

Aug 04, 2020 at 10:03 am by nemirc

Previously I shared some thoughts about writing characters. However, that is just part of the entire process. This time I thought it would be a good idea to talk about world.... Read More

AI systems using Unreal Engine 4: part 6

Jul 31, 2020 at 10:00 am by nemirc

Over the past few weeks, I have been testing my AI, adding a few things and making some changes. Here I will share some final thoughts on what I've been doing. In previous ar.... Read More

Character writing ideas: marks, personality, contrast

Jul 28, 2020 at 10:00 am by nemirc

Last time I shared some thoughts about visual design and backstory of the characters. This time I want to go a little deeper into using biography elements to write other parts.... Read More
Character writing ideas: visuals and background

Character writing ideas: visuals and background

Jul 21, 2020 at 10:00 am by nemirc

My journey into computer graphics, then video, then game development, was mainly driven by two things. First, I like technology and visual arts. Second, I like stories and w.... Read More

Unreal Engine 4 cloth simulation tips

Jul 08, 2020 at 10:00 am by nemirc

Working with cloth simulation in UE4 is not really that complicated. Previously, you had to create your APEX clothing in an external application, but now that clothing is crea.... Read More
Creating light rays in Unreal Engine 4

How to create light rays in Unreal Engine 4

Jul 07, 2020 at 10:00 am by nemirc

Light cones are a nice visual effect that can improve the atmosphere of your game. You can easily add this effect in UE4 with a combination of fog and lights.  The first.... Read More

AI systems using Unreal Engine 4: part 5

Jul 02, 2020 at 10:00 am by nemirc

Hello again and welcome. This time, I will explain the patrolling branches of my AI. For my patrolling branches I have 2 options: alert level is 2 and alert is greater or equa.... Read More

AI systems using Unreal Engine 4: part 4

Jun 30, 2020 at 10:08 am by nemirc

Welcome back to this series about artificial intelligence. This time I will show you the idle/patrol branch of my behavior tree, which I will call "default" branch from now on.... Read More

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