Creating NPCs with Navigation Meshes and PlayMaker - part 5

Nov 01, 2019 at 10:00 am by nemirc

As I said in the previous part of this series, AI-driven NPCs can be used for scenarios where you need to deal with friendly NPCs. Last time I showed you this clip from Half.... Read More

Creating NPCs with Navigation Meshes and PlayMaker - part 4

Oct 11, 2019 at 10:00 am by nemirc

Adding AI to your NPCs could also be used for scenarios where you need to deal with friendly NPCs. If you have played Half Life, you may remember how cool it was when you cou.... Read More
How to create NPCs

How to create NPCs with Navigation Meshes and PlayMaker - part 3

Oct 01, 2019 at 10:00 am by nemirc

Now the question is "what else can I add to my NPC?" It really depends on what you want to do. Say you have a roaming NPC, and that you want your NPC to chase your player char.... Read More
Using PlayMaker to make an NPC

How to create NPCs with Navigation Meshes and PlayMaker - part 2

Sep 24, 2019 at 10:00 am by nemirc

Last time we used PlayMaker to make an NPC that would "patrol" between a series of different points, and then we also made an NPC that would follow the player. Right now we wi.... Read More

How to create NPCs with Navigation Meshes and PlayMaker - part 1

Sep 13, 2019 at 10:00 am by nemirc

Unity includes a set of components that let you create computer-driven NPCs that you can use for various things in a game, from characters with pre-defined movements across th.... Read More

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