Focus Unreal Engine: Key Elements in Dark Ride

Sep 18, 2019 at 05:30 am by -gToon

Focus: Unreal Engine is a series of posts where I'll share my experience and discoveries working with Epic's free Unreal Engine 4 for video game creation. There will is.... Read More
Cessna VR Flight simulator review

Game review: Descent into Flight Sim Madness

Aug 08, 2019 at 10:00 am by Warlord720

Even though I've been away from flight sims for years, I've always liked them. This dates back to green and black CRT screens and Microsoft's first flight simulator. The only.... Read More

Making an infinite runner: Part 7

Jun 11, 2019 at 10:00 am by nemirc

You now have a fully functional game, but there are a few things you could do. In this article, I would like to share a few ideas that can make your game more interesting. Sp.... Read More
Making an infinite runner

Making an infinite runner: Part 5

May 28, 2019 at 02:00 pm by nemirc

Hello again. It's time to continue our infinite runner game. Last time, we added the ability to move left and right to our avatar, as well as some basic obstacle spawning fun.... Read More
Unity Fog

Taking a look at Unity Fog

May 07, 2019 at 10:00 am by nemirc

After exploring the Post-process Stack in Unity, this time we will take a look at the Unity Fog. Adding fog to your scenes can be used for various purposes. For example, you.... Read More
Nvidia Store

Sin City game look with Unity and Photoshop

Apr 30, 2019 at 10:00 am by nemirc

Unity has a nice feature called the Postprocess Stack. It’s a component with a set of properties that let you modify the look of the game. You can do a wide variety of t.... Read More
How A44 Games designed Ashen

How A44 Games designed the beautifully haunting world of Ashen

Apr 16, 2019 at 03:00 pm by Submitted

If you're a fan of open-world action RPGs, there's a chance you've heard of Ashen. Developed by New Zealand-based studio A44 Games initially with just three people, the t.... Read More

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