Unity's Learn Premium

Unity's Learn Premium now available at no cost

Jun 26, 2020 at 10:35 am by nemirc

Back in March, due to the global pandemic and sudden changes in the lives o a lot of people, Unity decided to give everybody three free months of Unity Learn Premium. The plan.... Read More

Unity user explores Unreal Engine 4: part 9

May 22, 2020 at 10:00 am by nemirc

Last time I explored the "sensing" capabilities in UE4. That is just a small piece of the puzzle, since the entire IA system in UE4 involves different parts that have to work.... Read More
The Heretic: Digital Human package for Unity

Review of The Heretic: Digital Human package for Unity

May 18, 2020 at 04:00 pm by nemirc

Last week, Unity Technologies released "The Heretic: Digital Human" as a free package on the Asset Store. This package contains the character created for The Heretic, an anima.... Read More
Exploring Unity's High Definition Render Pipeline

Exploring Unity's High Definition Render Pipeline

Apr 14, 2020 at 10:00 am by nemirc

Even if Unity has been releasing new versions, I had opted to remain on version 2017 (currently on long-term support, or "LTS") because that was the last version to support Pl.... Read More

How Carl Emil Carlsen creates generative art with Unity

Mar 31, 2020 at 06:30 am by Press Release

Note: This article originally appeared on Unity blog written by Frank Manley Have you experienced visual music or witnessed a virtual performer dance right into the audienc.... Read More

Unity 2019.3 is Now Available

Jan 29, 2020 at 08:00 am by Press Release

 Press release by Thomas Krogh-Jacobsen This release features a brand-new Editor interface, new Input System, faster in-Editor iteration time and lots of other im.... Read More

Fresnel Experiments in Amplify Shader Editor

Dec 31, 2019 at 03:30 pm by nemirc

This time I would like to take a look at the Fresnel effect in Amplify shader. I really like the Fresnel a lot because it allows you to add the peach-skin effect to your shade.... Read More
How to create mist in Unity

Tutorial: How to create mist in Unity

Dec 03, 2019 at 10:00 am by nemirc

Welcome to another short tutorial. This time we will make a quick mist effect. In some languages (including my very own, Spanish), things like mist and fog can be confused be.... Read More

Amplify Shader Editor for Unity

Nov 08, 2019 at 10:00 am by nemirc

Amplify Shader Editor is a node-based shader creation tool for Unity. Some time ago, I discussed Shaderforge, a tool that became my de-facto shader creation tool, but, after.... Read More

Creating NPCs with Navigation Meshes and PlayMaker - part 5

Nov 01, 2019 at 10:00 am by nemirc

As I said in the previous part of this series, AI-driven NPCs can be used for scenarios where you need to deal with friendly NPCs. Last time I showed you this clip from Half.... Read More

Creating NPCs with Navigation Meshes and PlayMaker - part 4

Oct 11, 2019 at 10:00 am by nemirc

Adding AI to your NPCs could also be used for scenarios where you need to deal with friendly NPCs. If you have played Half Life, you may remember how cool it was when you cou.... Read More
How to create NPCs

How to create NPCs with Navigation Meshes and PlayMaker - part 3

Oct 01, 2019 at 10:00 am by nemirc

Now the question is "what else can I add to my NPC?" It really depends on what you want to do. Say you have a roaming NPC, and that you want your NPC to chase your player char.... Read More
Using PlayMaker to make an NPC

How to create NPCs with Navigation Meshes and PlayMaker - part 2

Sep 24, 2019 at 10:00 am by nemirc

Last time we used PlayMaker to make an NPC that would "patrol" between a series of different points, and then we also made an NPC that would follow the player. Right now we wi.... Read More

How to create NPCs with Navigation Meshes and PlayMaker - part 1

Sep 13, 2019 at 10:00 am by nemirc

Unity includes a set of components that let you create computer-driven NPCs that you can use for various things in a game, from characters with pre-defined movements across th.... Read More

How to use PoolManager for Unity to increase game performance

Jun 13, 2019 at 12:00 pm by nemirc

If you are working on a game that constantly creates and destroys objects, you may find some performance issues, specially on lower-end hardware. That is not to say high-end.... Read More

Making an infinite runner: Part 7

Jun 11, 2019 at 10:00 am by nemirc

You now have a fully functional game, but there are a few things you could do. In this article, I would like to share a few ideas that can make your game more interesting. Sp.... Read More
ShaderFrog

ShaderFrog: An online shader creation tool

Jun 10, 2019 at 04:20 pm by nemirc

With the web becoming more powerful, more and more web applications are showing up, with various results. ShaderFrog is a small web tool that lets you create shaders out of so.... Read More
Making an infinite runner

Making an infinite runner: Part 6

Jun 04, 2019 at 10:00 am by nemirc

Welcome to part six of this tutorial. Right now, we have a fully functional infinite runner game where you avoid obstacles. You can leave it like this and just add a routine.... Read More
Making an infinite runner

Making an infinite runner: Part 5

May 28, 2019 at 02:00 pm by nemirc

Hello again. It's time to continue our infinite runner game. Last time, we added the ability to move left and right to our avatar, as well as some basic obstacle spawning fun.... Read More

Making an infinite runner: Part 4

May 28, 2019 at 10:00 am by nemirc

So far, we’ve seen how to build an infinite track, an auto-running avatar, and a camera. However, there are other things we could do to this game, although some of them.... Read More

Sign up for our newsletter

This website uses cookies to ensure you get the best experience possible More Info
Got it!