How to use PoolManager for Unity to increase game performance

Jun 13, 2019 at 12:00 pm by nemirc

If you are working on a game that constantly creates and destroys objects, you may find some performance issues, specially on lower-end hardware. That is not to say high-end.... Read More

Making an infinite runner: Part 7

Jun 11, 2019 at 10:00 am by nemirc

You now have a fully functional game, but there are a few things you could do. In this article, I would like to share a few ideas that can make your game more interesting. Sp.... Read More
Nvidia Store
ShaderFrog

ShaderFrog: An online shader creation tool

Jun 10, 2019 at 04:20 pm by nemirc

With the web becoming more powerful, more and more web applications are showing up, with various results. ShaderFrog is a small web tool that lets you create shaders out of so.... Read More
Making an infinite runner

Making an infinite runner: Part 6

Jun 04, 2019 at 10:00 am by nemirc

Welcome to part six of this tutorial. Right now, we have a fully functional infinite runner game where you avoid obstacles. You can leave it like this and just add a routine.... Read More
Making an infinite runner

Making an infinite runner: Part 5

May 28, 2019 at 02:00 pm by nemirc

Hello again. It's time to continue our infinite runner game. Last time, we added the ability to move left and right to our avatar, as well as some basic obstacle spawning fun.... Read More

Making an infinite runner: Part 4

May 28, 2019 at 10:00 am by nemirc

So far, we’ve seen how to build an infinite track, an auto-running avatar, and a camera. However, there are other things we could do to this game, although some of them.... Read More

Making an infinite runner: Part 3

May 21, 2019 at 10:00 am by nemirc

In previous parts we've created an avatar that will always run forward non-stop, and we've also created a track that will automatically add sections as needed. However, we are.... Read More

Making an infinite runner: Part 2

May 16, 2019 at 01:27 pm by nemirc

In the previous part, I discussed how we could start creating a track for our infinite runner, and also how to make our avatar move. Right now, we have an avatar that runs on.... Read More

Making an infinite runner: Part 1

May 14, 2019 at 10:00 am by nemirc

As you know, Unity is my tool of choice for game development, due to its versatility, asset ecosystem and ability to port to different platforms. For that reason, I’ve.... Read More
Unity Fog

Taking a look at Unity Fog

May 07, 2019 at 10:00 am by nemirc

After exploring the Post-process Stack in Unity, this time we will take a look at the Unity Fog. Adding fog to your scenes can be used for various purposes. For example, you.... Read More
Redbee’s 2.5D Platformer

Review: Redbee's 2.5D Platformer Engine

Apr 11, 2019 at 10:00 am by nemirc

One nice thing about Unity is its ecosystem. In the Unity Asset Store you can find a wide variety of systems and engines that help a lot. One of those is Redbee's 2.5D Platfo.... Read More
VRoidStudio

Using VRoidStudio characters in Unity

Apr 08, 2019 at 05:00 pm by nemirc

A few weeks ago, I wrote about VRoidStudio, a small application that you can use to create your own anime 3D characters. This time, I decided to take a look at how to use thos.... Read More
Glassbox Technologies

Glassbox Technologies launches for Unreal Engine, Unity 3D, Autodesk Maya

Mar 11, 2019 at 02:00 pm by Press Release

Software developer Glassbox Technologies launched recently in Los Angeles, bringing the power and efficiency of real-time technologies to content creators across feature films.... Read More

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