Substance Days Comes to GDC 2018

Mar 02, 2018 at 08:02 am by SchelleFire

This year, Allegorithmic is bringing the first Substance Days of 2018 to the Game Developers Conference (GDC) for a special event on March 20, 2018. Packed with some of the ga.... Read More

Tutorial: Creating Textures for iClone 7

Dec 14, 2017 at 10:02 am by -gToon

In this video walkthrough, the team at Allegorithmic takes a look at texturing a character and exporting maps for use with the PBR shader in iClone 7. For this tutorial, us.... Read More

Allegorithmic announces substance plugin for 3ds Max, Substance Source integration

Nov 14, 2017 at 11:06 am by mhaase75

AUTODESK UNIVERSITY 2017, Las Vegas, NV - Nov. 14, 2017 - Allegorithmic debuted Tuesday, Nov. 14 the public beta of Substance Plugin for 3ds Max at Autodesk University 2017, i.... Read More

Allegorithmic's 'Materialize' contest challenges artists to flex material muscles

Oct 24, 2017 at 03:28 pm by SchelleFire

On Tuesday, Oct. 24, Allegorithmic launched "Materialize: The Digital Material Contest," a competition that challenges artists to digitally reproduce photorealistic materials.... Read More

Allegorithmic unleashes big update for Substance Designer

Oct 20, 2017 at 10:33 am by SchelleFire

Allegorithmic continues its biggest year yet with a new update to Substance Designer. Seven new noises and filters have been added to ease the creation of complex shapes and p.... Read More

Allegorithmic releases update for Substance Painter

Sep 28, 2017 at 03:25 pm by SchelleFire

Allegorithmic launched Thursday a new release of Substance Painter, strengthening the industry-leading texturing tool's connection to Adobe Project Felix, the company said in.... Read More

Tuesday @ Siggraph

Jul 26, 2016 at 11:39 pm by -gToon

Allegorithmic My first meeting of the day was with Sebastien, the founder and CEO of Allegorithmic. Allegorithmic revolutionized texture creation with the development of Subs.... Read More

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