game development

Unreal Engine Free Stuff: February 2021

Feb 11, 2021 at 12:00 pm by nemirc

As every month, the Unreal Marketplace is offering some assets for free. If you are an Unreal Engine user, it is a good idea to keep an eye on the Marketplace every month, as.... Read More

My experience using a MAINGEAR laptop

Jan 21, 2021 at 02:00 am by nemirc

I recently made a trip to visit my family and, out of my two systems (a desktop and I laptop), I could obviously only take my laptop. As much as I like my MacBook Pro, it&rsqu.... Read More

Epic Games acquires RAD Game Tools

Jan 11, 2021 at 04:00 pm by nemirc

Last week, Epic Games acquired RAD Game Tools. RAD Game Tools is a developer that has created a variety of tools being used on videogames for quite a few years. Among their so.... Read More

Announcing Amazon Lumberyard 1.27

Dec 16, 2020 at 07:56 pm by Press Release

As an eventful year comes to an eventful end, our plucky team of developers is busy making much requested improvements to the Amazon Lumberyard engine with an aim to.... Read More

Digital human creation with Reallusion: Animating in iClone part 3

Nov 26, 2020 at 02:00 pm by nemirc

After a brief pause, I’m coming back to my Reallusion series with a new iClone article. This time I am exploring a little bit more about animation. I.... Read More

Making AI behavior trees in PlayMaker

Nov 05, 2020 at 03:20 pm by nemirc

Right now, I am involved in the development of a couple of games. One of them is "Just Let Me Go," the horror game I've mentioned before, which is being developed in Unre.... Read More

Digital human creation with Reallusion: Animating in iClone 2

Nov 04, 2020 at 02:00 am by nemirc

This time we are going to take a closer look at animation in iClone. You can produce animations using keyframes, puppeteering, and motion capture. Since I don’t have any.... Read More

Digital human creation with Reallusion: Using SkinGen

Oct 20, 2020 at 10:00 am by nemirc

Welcome back to this series. This time I continue working on Amelia, as we explore Character Creator more deeply. Her body and face are pretty much finished (I still make chan.... Read More
Digital human creation with Reallusion: Sculpting & morphing

Digital human creation with Reallusion: Sculpting & morphing

Oct 08, 2020 at 12:00 pm by nemirc

Welcome back to this series. This time I continue working on Amelia, as we explore Character Creator more deeply. As you saw last time, I had pretty much finished shaping the.... Read More
Digital human creation with Reallusion: iClone Unreal Live Link

Digital human creation with Reallusion: Unreal Live Link

Oct 06, 2020 at 10:00 am by nemirc

As I continue trying out iClone and Character Creator for my game development, this time I take a quick look at iClone. However, before getting into the application itself I d.... Read More

Digital human creation with Reallusion: Character Creator 3

Oct 01, 2020 at 02:15 pm by nemirc

Last time I took a quick look at Character Creator's Headshot. For my next step I decided to take a quick look at Character Creator, but I specifically wanted to see how I cou.... Read More

Unity user explores Unreal Engine 4: part 11

Aug 05, 2020 at 10:00 am by nemirc

Being a high-end game development engine, Unreal Engine 4 has a lot of different features I have not covered yet. One of the things I would recommend is to download the "conte.... Read More

Unreal Engine 4 cloth simulation tips

Jul 08, 2020 at 10:00 am by nemirc

Working with cloth simulation in UE4 is not really that complicated. Previously, you had to create your APEX clothing in an external application, but now that clothing is crea.... Read More
The Heretic: Morgan (VFX Character) package for Unity

The Heretic: Morgan (VFX Character) package for Unity

Jun 16, 2020 at 10:00 am by nemirc

Previously, I covered “The Heretic: Digital Human” free package for Unity, a package featuring an extremely realistic human character from “The Heretic&rdquo.... Read More
Unity user explores Unreal Engine 4

Unity user explores Unreal Engine 4: part 10

Jun 09, 2020 at 10:00 am by nemirc

As I explore Unreal Engine 4 while porting my horror game from Unity to that engine, it is time to get into another subject that is a big part of my interests: cloth simulatio.... Read More
The Heretic: Digital Human package for Unity

Review of The Heretic: Digital Human package for Unity

May 18, 2020 at 04:00 pm by nemirc

Last week, Unity Technologies released "The Heretic: Digital Human" as a free package on the Asset Store. This package contains the character created for The Heretic, an anima.... Read More

Game Development Tools: Unigine Community SDK

Apr 22, 2020 at 10:00 am by nemirc

Unigine, the Russian developer behind the Unigine engine, recently released Unigine Community SDK. This is a free game engine that you can use to create your own projects, as.... Read More

Unity user explores Unreal Engine 4: part 7

Apr 18, 2020 at 10:00 am by nemirc

During the past days I've continued to explore Unreal Engine 4, while I also work on my regular stuff. I've continued work on Amelia (the protagonist of Just Let Me Go, one of.... Read More
Exploring Unity's High Definition Render Pipeline

Exploring Unity's High Definition Render Pipeline

Apr 14, 2020 at 10:00 am by nemirc

Even if Unity has been releasing new versions, I had opted to remain on version 2017 (currently on long-term support, or "LTS") because that was the last version to support Pl.... Read More

Unity user explores Unreal Engine 4: Part 6

Mar 25, 2020 at 11:47 am by nemirc

Another UE4 feature Epic Games promotes a lot is the use of Blueprints. Blueprints is a visual scripting language for UE4. Here's the thing, if you have used UDK (or still us.... Read More

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