game development

Unity user explores Unreal Engine 4: Part 6

Mar 25, 2020 at 11:47 am by nemirc

Another UE4 feature Epic Games promotes a lot is the use of Blueprints. Blueprints is a visual scripting language for UE4. Here's the thing, if you have used UDK (or still us.... Read More

Unity user explores Unreal Engine 4: Part 5

Mar 20, 2020 at 10:00 am by nemirc

Today I take a look at landscapes and foliage. In UDK, we used landscape to create the entire island of Enola, and it took a while but the tools made it easy (for the most par.... Read More

Creating hair in Maya and Unreal Engine 4: part 3

Mar 13, 2020 at 10:00 am by nemirc

Last time I finished and imported the hair into UE4. However, it looked a little bit like a hair cap (I mean, like a solid object with a texture). The problem is that all the.... Read More

Unity user explores Unreal Engine 4: Part 4

Mar 06, 2020 at 10:52 am by nemirc

This time, I continued working on the basic learning (or rather re-learning) of the basic elements in UE4. If you are coming from Unity + the PostProcess Stack 2, then you are.... Read More
Unity user explores Unreal Engine 4 title card

Unity user explores Unreal Engine 4: Part 3

Mar 03, 2020 at 10:37 pm by nemirc

On my last article of this series, I gave you my impressions on the new hair system. Also, I would like to report I managed to "fix" the issue. It turns out the Niagara Groom.... Read More

Unity user explores Unreal Engine 4: Part 2

Mar 03, 2020 at 10:00 am by nemirc

Last time, I was explaining why I moved from Unreal Development Kit (which was the free version of Unreal Engine 3) to Unity instead of Unreal Engine 4, and then I told you ab.... Read More

Interview with game developer Gunstone Studios: part 2

Feb 21, 2020 at 02:00 pm by nemirc

Gunstone Studios is a small game development studio developing games for mobile devices. This is the second part in a two part series. Read the first one here. Living in El S.... Read More
Interview with game developer Gunstone Studios

Interview with game developer Gunstone Studios: Part 1

Feb 21, 2020 at 12:00 pm by nemirc

Almost a decade ago, I wrote about Mindblock, one of the first (or more specifically, the first) development studio in El Salvador that focused exclusively on game development.... Read More
Unity user explores Unreal Engine 4

Unity user explores Unreal Engine 4: Part 1

Feb 13, 2020 at 02:00 pm by nemirc

In the past I've covered different game development engines, but this time I'm doing something different, as I will go through the experiment of moving from Unity to Unreal..... Read More
Maya LT 2020 Review

Maya LT 2020 is 'one of the best 3D modeling and animation packages out there'

Feb 11, 2020 at 10:00 am by nemirc

Last December, Autodesk released Maya LT 2020, and, as always, I am curious to see what's new and what has improved from the previous version. A while ago, my main focus was.... Read More
Nvidia Store

Dust3D Feature Preview: Instant remeshing

Jan 24, 2020 at 10:00 am by nemirc

A few months ago, I wrote about Dust3D. Dust3D is a free, and open source, 3D modeling application that features auto UV mapping, auto-rigging, PBR material support, plus posi.... Read More

Fresnel Experiments in Amplify Shader Editor

Dec 31, 2019 at 03:30 pm by nemirc

This time I would like to take a look at the Fresnel effect in Amplify shader. I really like the Fresnel a lot because it allows you to add the peach-skin effect to your shade.... Read More
Game Developer Tips

Game Developer Tips: Useful web apps for GIFs and videos

Dec 10, 2019 at 03:00 pm by nemirc

Hello and welcome to another "game development tips" article. This time, I would like to share a couple of nice web tools that can help you with your promotional material. Th.... Read More

Materialize: a free texture creation tool

Dec 04, 2019 at 10:00 am by nemirc

Materialize is a free and easy to use (yet, very good) tool to create texture channels from a single image. The basic idea is this: you import your diffuse map (also known as.... Read More
How to create mist in Unity

Tutorial: How to create mist in Unity

Dec 03, 2019 at 10:00 am by nemirc

Welcome to another short tutorial. This time we will make a quick mist effect. In some languages (including my very own, Spanish), things like mist and fog can be confused be.... Read More

Interview with Writer/Film Director, Heath C. Michaels on the Short Film, The World Over

Nov 17, 2019 at 03:00 pm by nickcharles

I've been watching a lot of short films, and there are some that really resonate with me, whether it is the look, feel, camera work, VFX, acting, or just great storytelling. R.... Read More

Amplify Shader Editor for Unity

Nov 08, 2019 at 10:00 am by nemirc

Amplify Shader Editor is a node-based shader creation tool for Unity. Some time ago, I discussed Shaderforge, a tool that became my de-facto shader creation tool, but, after.... Read More

Creating NPCs with Navigation Meshes and PlayMaker - part 5

Nov 01, 2019 at 10:00 am by nemirc

As I said in the previous part of this series, AI-driven NPCs can be used for scenarios where you need to deal with friendly NPCs. Last time I showed you this clip from Half.... Read More

Review: Free and easy 3d modeling with Dust3D

Oct 16, 2019 at 10:00 am by nemirc

3D modeling has earned a reputation of being difficult, and I am not going to say it is easy, because it's not. However, every now and then, there's a new 3D application that.... Read More

Creating NPCs with Navigation Meshes and PlayMaker - part 4

Oct 11, 2019 at 10:00 am by nemirc

Adding AI to your NPCs could also be used for scenarios where you need to deal with friendly NPCs. If you have played Half Life, you may remember how cool it was when you cou.... Read More

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