game development

Unity user explores Unreal Engine 4

Unity user explores Unreal Engine 4: Part 1

Feb 13, 2020 at 02:00 pm by nemirc

In the past I've covered different game development engines, but this time I'm doing something different, as I will go through the experiment of moving from Unity to Unreal. I.... Read More
Maya LT 2020 Review

Maya LT 2020 is 'one of the best 3D modeling and animation packages out there'

Feb 11, 2020 at 10:00 am by nemirc

Last December, Autodesk released Maya LT 2020, and, as always, I am curious to see what's new and what has improved from the previous version. A while ago, my main focus was.... Read More

Dust3D Feature Preview: Instant remeshing

Jan 24, 2020 at 10:00 am by nemirc

A few months ago, I wrote about Dust3D. Dust3D is a free, and open source, 3D modeling application that features auto UV mapping, auto-rigging, PBR material support, plus posi.... Read More

Fresnel Experiments in Amplify Shader Editor

Dec 31, 2019 at 03:30 pm by nemirc

This time I would like to take a look at the Fresnel effect in Amplify shader. I really like the Fresnel a lot because it allows you to add the peach-skin effect to your shade.... Read More
Game Developer Tips

Game Developer Tips: Useful web apps for GIFs and videos

Dec 10, 2019 at 03:00 pm by nemirc

Hello and welcome to another "game development tips" article. This time, I would like to share a couple of nice web tools that can help you with your promotional material. Th.... Read More

Materialize: a free texture creation tool

Dec 04, 2019 at 10:00 am by nemirc

Materialize is a free and easy to use (yet, very good) tool to create texture channels from a single image. The basic idea is this: you import your diffuse map (also known as.... Read More
How to create mist in Unity

Tutorial: How to create mist in Unity

Dec 03, 2019 at 10:00 am by nemirc

Welcome to another short tutorial. This time we will make a quick mist effect. In some languages (including my very own, Spanish), things like mist and fog can be confused be.... Read More

Interview with Writer/Film Director, Heath C. Michaels on the Short Film, The World Over

Nov 17, 2019 at 03:00 pm by nickcharles

I've been watching a lot of short films, and there are some that really resonate with me, whether it is the look, feel, camera work, VFX, acting, or just great storytelling. R.... Read More

Amplify Shader Editor for Unity

Nov 08, 2019 at 10:00 am by nemirc

Amplify Shader Editor is a node-based shader creation tool for Unity. Some time ago, I discussed Shaderforge, a tool that became my de-facto shader creation tool, but, after.... Read More

Creating NPCs with Navigation Meshes and PlayMaker - part 5

Nov 01, 2019 at 10:00 am by nemirc

As I said in the previous part of this series, AI-driven NPCs can be used for scenarios where you need to deal with friendly NPCs. Last time I showed you this clip from Half.... Read More

Review: Free and easy 3d modeling with Dust3D

Oct 16, 2019 at 10:00 am by nemirc

3D modeling has earned a reputation of being difficult, and I am not going to say it is easy, because it's not. However, every now and then, there's a new 3D application that.... Read More

Creating NPCs with Navigation Meshes and PlayMaker - part 4

Oct 11, 2019 at 10:00 am by nemirc

Adding AI to your NPCs could also be used for scenarios where you need to deal with friendly NPCs. If you have played Half Life, you may remember how cool it was when you cou.... Read More
How to create NPCs

How to create NPCs with Navigation Meshes and PlayMaker - part 3

Oct 01, 2019 at 10:00 am by nemirc

Now the question is "what else can I add to my NPC?" It really depends on what you want to do. Say you have a roaming NPC, and that you want your NPC to chase your player char.... Read More
Using PlayMaker to make an NPC

How to create NPCs with Navigation Meshes and PlayMaker - part 2

Sep 24, 2019 at 10:00 am by nemirc

Last time we used PlayMaker to make an NPC that would "patrol" between a series of different points, and then we also made an NPC that would follow the player. Right now we wi.... Read More

How to create NPCs with Navigation Meshes and PlayMaker - part 1

Sep 13, 2019 at 10:00 am by nemirc

Unity includes a set of components that let you create computer-driven NPCs that you can use for various things in a game, from characters with pre-defined movements across th.... Read More

How to use PoolManager for Unity to increase game performance

Jun 13, 2019 at 12:00 pm by nemirc

If you are working on a game that constantly creates and destroys objects, you may find some performance issues, specially on lower-end hardware. That is not to say high-end.... Read More

Making an infinite runner: Part 7

Jun 11, 2019 at 10:00 am by nemirc

You now have a fully functional game, but there are a few things you could do. In this article, I would like to share a few ideas that can make your game more interesting. Sp.... Read More
Making an infinite runner

Making an infinite runner: Part 6

Jun 04, 2019 at 10:00 am by nemirc

Welcome to part six of this tutorial. Right now, we have a fully functional infinite runner game where you avoid obstacles. You can leave it like this and just add a routine.... Read More
Making an infinite runner

Making an infinite runner: Part 5

May 28, 2019 at 02:00 pm by nemirc

Hello again. It's time to continue our infinite runner game. Last time, we added the ability to move left and right to our avatar, as well as some basic obstacle spawning fun.... Read More

Making an infinite runner: Part 4

May 28, 2019 at 10:00 am by nemirc

So far, we’ve seen how to build an infinite track, an auto-running avatar, and a camera. However, there are other things we could do to this game, although some of them.... Read More

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