Unreal Fest Online 2020

Epic Games announces Unreal Fest Online for July 14

Jun 11, 2020 at 12:00 pm by Press Release

Epic Games announced Unreal Fest Online, a free global event taking place on Tuesday, July 14, with registration open now. Covering five content tracks with more than 50.... Read More
Unity user explores Unreal Engine 4

Unity user explores Unreal Engine 4: part 10

Jun 09, 2020 at 10:00 am by nemirc

As I explore Unreal Engine 4 while porting my horror game from Unity to that engine, it is time to get into another subject that is a big part of my interests: cloth simulatio.... Read More

Unity user explores Unreal Engine 4: part 9

May 22, 2020 at 10:00 am by nemirc

Last time I explored the "sensing" capabilities in UE4. That is just a small piece of the puzzle, since the entire IA system in UE4 involves different parts that have to work.... Read More
Unreal Engine 5

Epic Games unveils first look at Unreal Engine 5

May 13, 2020 at 12:15 pm by SchelleFire

Epic Games today announced a first look at Unreal Engine 5. One of Epic’s goals in this next generation is to achieve photorealism on par with movie CG and real life, an.... Read More
Fortnite - Image Courtesy of Epic Games

Epic Online Services launches with new tools for cross-play and more

May 13, 2020 at 12:13 pm by Press Release

Epic Games announced Wednesday, May 13 the launch of Epic Online Services, unlocking the ability to effortlessly scale games and unify player communities for all developers.&n.... Read More

Unity user explores Unreal Engine 4: part 8

May 04, 2020 at 01:30 pm by nemirc

In previous parts of this series, I've covered different aspects of UE4, including hair rendering, materials, landscape and foliage creation, and character animation. I've con.... Read More

Unity user explores Unreal Engine 4: Part 6

Mar 25, 2020 at 11:47 am by nemirc

Another UE4 feature Epic Games promotes a lot is the use of Blueprints. Blueprints is a visual scripting language for UE4. Here's the thing, if you have used UDK (or still us.... Read More

Unity user explores Unreal Engine 4: Part 5

Mar 20, 2020 at 10:00 am by nemirc

Today I take a look at landscapes and foliage. In UDK, we used landscape to create the entire island of Enola, and it took a while but the tools made it easy (for the most par.... Read More

Epic Games acquires Cubic Motion

Mar 17, 2020 at 10:00 am by nemirc

On Thursday, Epic Games announced they had acquired Cubic Motion, a company that specializes in automated performance-driven facial animation technology for film, videogames,.... Read More

Creating hair in Maya and Unreal Engine 4: part 3

Mar 13, 2020 at 10:00 am by nemirc

Last time I finished and imported the hair into UE4. However, it looked a little bit like a hair cap (I mean, like a solid object with a texture). The problem is that all the.... Read More

Creating hair in Maya and Unreal Engine 4: part 2

Mar 11, 2020 at 02:00 pm by nemirc

In the previous part of this tutorial, I showed you how I create hair using curves. Now we are ready to send the hair to UE4. However, before I do that, I just want to show yo.... Read More

Creating hair in Maya and Unreal Engine 4: part 1

Mar 10, 2020 at 02:00 pm by nemirc

As you may know, if you've followed my last series of articles, I've been taking a deeper look at Unreal Engine 4. In one of the articles, I discuss a little bit about UE4's n.... Read More

Unity user explores Unreal Engine 4: Part 4

Mar 06, 2020 at 10:52 am by nemirc

This time, I continued working on the basic learning (or rather re-learning) of the basic elements in UE4. If you are coming from Unity + the PostProcess Stack 2, then you are.... Read More
Unity user explores Unreal Engine 4 title card

Unity user explores Unreal Engine 4: Part 3

Mar 03, 2020 at 10:37 pm by nemirc

On my last article of this series, I gave you my impressions on the new hair system. Also, I would like to report I managed to "fix" the issue. It turns out the Niagara Groom.... Read More

Unity user explores Unreal Engine 4: Part 2

Mar 03, 2020 at 10:00 am by nemirc

Last time, I was explaining why I moved from Unreal Development Kit (which was the free version of Unreal Engine 3) to Unity instead of Unreal Engine 4, and then I told you ab.... Read More

Find out What's Next for Unreal at GDC 2020

Feb 06, 2020 at 12:41 pm by -gToon

In less than two months, this year’s Game Developers Conference (GDC) will kick off in San Francisco, and with the next generation of consoles on their way, we.... Read More
Unreal Engine

Unreal Engine releases version 4.24

Dec 09, 2019 at 01:36 pm by Press Release

Epic Games has released Unreal Engine 4.24, now incorporating all features previously part of Unreal Studio, forming a unified solution for creators in all industries. In add.... Read More
Epic Games acquires Quixel

Epic Games acquires Quixel and its Megascan library

Nov 12, 2019 at 10:00 am by Press Release

Kicking off Unreal Academy London, Epic Games announced the acquisition of Quixel, creator of the world's largest photogrammetry asset library and bundled toolset, with all Qu.... Read More

Focus: Unreal Engine - Starting Over

Oct 22, 2019 at 11:43 pm by -gToon

Focus: Unreal Engine is a series of posts where I’ll share my experience and discoveries working with Epic’s free Unreal Engine 4 for video game creation. T.... Read More

Unreal Engine 4.23 released!

Sep 05, 2019 at 11:25 am by Press Release

WHAT'S NEW Thanks to our next-gen virtual production tools and enhanced real-time ray tracing, film and TV production is transformed. Now you can achieve final shots liv.... Read More

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