Hello again. This series of articles were not abandoned, just paused as I experimented more with hair and other engine features. In previous parts I had stated I was happy wit.... Read More
Today I take a look at landscapes and foliage. In UDK, we used landscape to create the entire island of Enola, and it took a while but the tools made it easy (for the most par.... Read More
On the previous part, I had pretty much finished the hair and sent it into Unreal for testing. However, there’s a small problem. At first, I liked the idea of a “b.... Read More
Last time I finished and imported the hair into UE4. However, it looked a little bit like a hair cap (I mean, like a solid object with a texture). The problem is that all the.... Read More
In the previous part of this tutorial, I showed you how I create hair using curves. Now we are ready to send the hair to UE4. However, before I do that, I just want to show yo.... Read More
As you may know, if you've followed my last series of articles, I've been taking a deeper look at Unreal Engine 4. In one of the articles, I discuss a little bit about UE4's n.... Read More