Using Character Creator 3 LODs in Unreal Engine 4

Aug 10, 2021 at 03:10 pm by nemirc

While Character Creator 3 produces amazingly high quality for video games by default, you still need to generate lower resolution models for some situations, like when your ch.... Read More

Motion Matching in UE4 - Part 1

May 10, 2021 at 12:08 pm by nemirc

Welcome to another article about game development in Unreal Engine. For the past days I have been making a “motion matching” system to make the movement of my char.... Read More

Unreal Engine Free Stuff March 2021

Mar 09, 2021 at 04:30 am by nemirc

As every month, the Unreal Marketplace is offering some assets for free. If you are an Unreal Engine user, it is a good idea to keep an eye on the Marketplace every month, as.... Read More

Houdini Engine for UE4 and Houdini Engine for Unity are now available for commercial customers for free.

Feb 26, 2021 at 12:00 pm by Press Release

Houdini Engine for Unreal and Unity now Free

Meerkat Demo (UE4)

Dec 31, 2020 at 05:30 am by nemirc

Recently, Epic Games released Unreal Engine 4.26, which includes a variety of new features (which I will cover in a future article). One of those features is a revamped hair a.... Read More
Breasts physics in UE4

How to apply realistic breasts physics in Unreal Engine 4

Oct 27, 2020 at 02:00 pm by nemirc

If you're working on a videogame with a female character, you may find yourself in the need to add breast physics to her. I say "may" and not "will" is because breast physics.... Read More
Working with audio in Unreal Engine 4

Working with audio in Unreal Engine 4

Sep 15, 2020 at 10:00 am by nemirc

As you know, I've been using Unreal Engine 4 for a few months now, and I've learned a few very interesting things. This time I will show you some audio-related features in UE4.... Read More

Unity user explores Unreal Engine 4: part 11

Aug 05, 2020 at 10:00 am by nemirc

Being a high-end game development engine, Unreal Engine 4 has a lot of different features I have not covered yet. One of the things I would recommend is to download the "conte.... Read More

AI systems using Unreal Engine 4: part 6

Jul 31, 2020 at 10:00 am by nemirc

Over the past few weeks, I have been testing my AI, adding a few things and making some changes. Here I will share some final thoughts on what I've been doing. In previous ar.... Read More

Unreal Engine 4 cloth simulation tips

Jul 08, 2020 at 10:00 am by nemirc

Working with cloth simulation in UE4 is not really that complicated. Previously, you had to create your APEX clothing in an external application, but now that clothing is crea.... Read More
Creating light rays in Unreal Engine 4

How to create light rays in Unreal Engine 4

Jul 07, 2020 at 10:00 am by nemirc

Light cones are a nice visual effect that can improve the atmosphere of your game. You can easily add this effect in UE4 with a combination of fog and lights.  The first.... Read More

AI systems using Unreal Engine 4: part 5

Jul 02, 2020 at 10:00 am by nemirc

Hello again and welcome. This time, I will explain the patrolling branches of my AI. For my patrolling branches I have 2 options: alert level is 2 and alert is greater or equa.... Read More

AI systems using Unreal Engine 4: part 4

Jun 30, 2020 at 10:08 am by nemirc

Welcome back to this series about artificial intelligence. This time I will show you the idle/patrol branch of my behavior tree, which I will call "default" branch from now on.... Read More

Creating hair in Maya and Unreal Engine 4: part 6

Jun 10, 2020 at 10:00 am by nemirc

Hello again. This series of articles were not abandoned, just paused as I experimented more with hair and other engine features. In previous parts I had stated I was happy wit.... Read More
Unity user explores Unreal Engine 4

Unity user explores Unreal Engine 4: part 10

Jun 09, 2020 at 10:00 am by nemirc

As I explore Unreal Engine 4 while porting my horror game from Unity to that engine, it is time to get into another subject that is a big part of my interests: cloth simulatio.... Read More
AI systems using Unreal Engine 4

AI systems using Unreal Engine 4: part 3

Jun 03, 2020 at 02:00 pm by nemirc

Last time I told you about the sight branch. This time I will explain the hearing branch. This branch is supposed to allow the stalker to hear the player and react to player-g.... Read More

AI systems using Unreal Engine 4: part 2

Jun 03, 2020 at 10:00 am by nemirc

Welcome to the second part of this series. Previously, I briefly explained the different components that conform UE4’s AI system. This time, I will explain a little bit.... Read More
AI systems in Unreal Engine 4

AI systems using Unreal Engine 4: part 1

May 28, 2020 at 12:00 pm by nemirc

As you may have seen in my Unreal Engine 4 series, one of my interests is making a working AI for my project “Just Let Me Go.” Now I am going to take a closer look.... Read More

Unity user explores Unreal Engine 4: part 9

May 22, 2020 at 10:00 am by nemirc

Last time I explored the "sensing" capabilities in UE4. That is just a small piece of the puzzle, since the entire IA system in UE4 involves different parts that have to work.... Read More

Unity user explores Unreal Engine 4: part 8

May 04, 2020 at 01:30 pm by nemirc

In previous parts of this series, I've covered different aspects of UE4, including hair rendering, materials, landscape and foliage creation, and character animation. I've con.... Read More

Top Stories

This website uses cookies to ensure you get the best experience possible More Info
Got it!