Breasts physics in UE4

How to apply realistic breasts physics in Unreal Engine 4

Oct 27, 2020 at 02:00 pm by nemirc

If you're working on a videogame with a female character, you may find yourself in the need to add breast physics to her. I say "may" and not "will" is because breast physics.... Read More
Working with audio in Unreal Engine 4

Working with audio in Unreal Engine 4

Sep 15, 2020 at 10:00 am by nemirc

As you know, I've been using Unreal Engine 4 for a few months now, and I've learned a few very interesting things. This time I will show you some audio-related features in UE4.... Read More

Unity user explores Unreal Engine 4: part 11

Aug 05, 2020 at 10:00 am by nemirc

Being a high-end game development engine, Unreal Engine 4 has a lot of different features I have not covered yet. One of the things I would recommend is to download the "conte.... Read More

AI systems using Unreal Engine 4: part 6

Jul 31, 2020 at 10:00 am by nemirc

Over the past few weeks, I have been testing my AI, adding a few things and making some changes. Here I will share some final thoughts on what I've been doing. In previous ar.... Read More

Unreal Engine 4 cloth simulation tips

Jul 08, 2020 at 10:00 am by nemirc

Working with cloth simulation in UE4 is not really that complicated. Previously, you had to create your APEX clothing in an external application, but now that clothing is crea.... Read More
Creating light rays in Unreal Engine 4

How to create light rays in Unreal Engine 4

Jul 07, 2020 at 10:00 am by nemirc

Light cones are a nice visual effect that can improve the atmosphere of your game. You can easily add this effect in UE4 with a combination of fog and lights.  The first.... Read More

AI systems using Unreal Engine 4: part 5

Jul 02, 2020 at 10:00 am by nemirc

Hello again and welcome. This time, I will explain the patrolling branches of my AI. For my patrolling branches I have 2 options: alert level is 2 and alert is greater or equa.... Read More

AI systems using Unreal Engine 4: part 4

Jun 30, 2020 at 10:08 am by nemirc

Welcome back to this series about artificial intelligence. This time I will show you the idle/patrol branch of my behavior tree, which I will call "default" branch from now on.... Read More

Creating hair in Maya and Unreal Engine 4: part 6

Jun 10, 2020 at 10:00 am by nemirc

Hello again. This series of articles were not abandoned, just paused as I experimented more with hair and other engine features. In previous parts I had stated I was happy wit.... Read More
Unity user explores Unreal Engine 4

Unity user explores Unreal Engine 4: part 10

Jun 09, 2020 at 10:00 am by nemirc

As I explore Unreal Engine 4 while porting my horror game from Unity to that engine, it is time to get into another subject that is a big part of my interests: cloth simulatio.... Read More
AI systems using Unreal Engine 4

AI systems using Unreal Engine 4: part 3

Jun 03, 2020 at 02:00 pm by nemirc

Last time I told you about the sight branch. This time I will explain the hearing branch. This branch is supposed to allow the stalker to hear the player and react to player-g.... Read More

AI systems using Unreal Engine 4: part 2

Jun 03, 2020 at 10:00 am by nemirc

Welcome to the second part of this series. Previously, I briefly explained the different components that conform UE4’s AI system. This time, I will explain a little bit.... Read More
AI systems in Unreal Engine 4

AI systems using Unreal Engine 4: part 1

May 28, 2020 at 12:00 pm by nemirc

As you may have seen in my Unreal Engine 4 series, one of my interests is making a working AI for my project “Just Let Me Go.” Now I am going to take a closer look.... Read More

Unity user explores Unreal Engine 4: part 9

May 22, 2020 at 10:00 am by nemirc

Last time I explored the "sensing" capabilities in UE4. That is just a small piece of the puzzle, since the entire IA system in UE4 involves different parts that have to work.... Read More

Unity user explores Unreal Engine 4: part 8

May 04, 2020 at 01:30 pm by nemirc

In previous parts of this series, I've covered different aspects of UE4, including hair rendering, materials, landscape and foliage creation, and character animation. I've con.... Read More

Unreal Engine 4 Blueprints Fundamentals Online Course

Apr 21, 2020 at 12:00 pm by nemirc

As you know (if you read one of my previous articles), Pluralsight has made available all of their courses for free, for the month of April. All the different things I do for.... Read More

Unity user explores Unreal Engine 4: part 7

Apr 18, 2020 at 10:00 am by nemirc

During the past days I've continued to explore Unreal Engine 4, while I also work on my regular stuff. I've continued work on Amelia (the protagonist of Just Let Me Go, one of.... Read More

Unreal Engine 4 Materials Fundamentals Online Course

Apr 13, 2020 at 01:34 pm by nemirc

Last week I told you about Pluralsight making all their content free to everyone. I took advantage of that and decided to take a look at an Unreal Engine 4 course: Unreal Engi.... Read More

Unity user explores Unreal Engine 4: Part 5

Mar 20, 2020 at 10:00 am by nemirc

Today I take a look at landscapes and foliage. In UDK, we used landscape to create the entire island of Enola, and it took a while but the tools made it easy (for the most par.... Read More

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