FiberShop: Hair card texture generator

Mar 05, 2021 at 06:00 am by nemirc

This time I am taking a look at FiberShop. FiberShop is a hair card texture generator, and you can use these textures for your video game characters (or any other character th.... Read More

Making Polygon Hair with XGen in Maya

Feb 22, 2021 at 11:30 am by nemirc

I am a big fan of using XGen to create realistic hair. However, sometimes you can’t use the realistic strands-based hair because the target application doesn’t sup.... Read More

Creating hair in Maya and Unreal Engine 4: part 6

Jun 10, 2020 at 10:00 am by nemirc

Hello again. This series of articles were not abandoned, just paused as I experimented more with hair and other engine features. In previous parts I had stated I was happy wit.... Read More

Creating hair in Maya and Unreal Engine 4: part 5

Apr 21, 2020 at 10:00 am by nemirc

As you have seen in my previous parts, I have a hair style I have settled on. My next step was to animate the hair. Epic Games has released preview versions of the engine ver.... Read More

Creating hair in Maya and Unreal Engine 4: part 4

Mar 17, 2020 at 02:00 pm by nemirc

On the previous part, I had pretty much finished the hair and sent it into Unreal for testing. However, there’s a small problem. At first, I liked the idea of a “b.... Read More

Creating hair in Maya and Unreal Engine 4: part 3

Mar 13, 2020 at 10:00 am by nemirc

Last time I finished and imported the hair into UE4. However, it looked a little bit like a hair cap (I mean, like a solid object with a texture). The problem is that all the.... Read More

Creating hair in Maya and Unreal Engine 4: part 2

Mar 11, 2020 at 02:00 pm by nemirc

In the previous part of this tutorial, I showed you how I create hair using curves. Now we are ready to send the hair to UE4. However, before I do that, I just want to show yo.... Read More

Creating hair in Maya and Unreal Engine 4: part 1

Mar 10, 2020 at 02:00 pm by nemirc

As you may know, if you've followed my last series of articles, I've been taking a deeper look at Unreal Engine 4. In one of the articles, I discuss a little bit about UE4's n.... Read More

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