Tips + Tutorials

From Maya to Blender: Part 1

From Maya to Blender: Part 1

Oct 19, 2022 at 10:48 am by nemirc

As you know, I have been a Maya user for the mosto f my 3D life. I have been using it since around 2004, and I’ve never had the need to use another app, even tough I hav.... Read More
Psychology of Color | Part 3: Neutral Colors

Psychology of Color | Part 3: Neutral Colors

Oct 15, 2022 at 08:00 am by Barbara Din

As we saw in the first two articles about the psychology of color, color is one of the most important elements in art to that help convey a message. Each color has positive a.... Read More
Unreal Engine free stuff: October 2022

Unreal Engine free stuff: October 2022

Oct 12, 2022 at 10:25 am by nemirc

As every month, the Unreal Marketplace is offering some assets for free. If you are an Unreal Engine user, it is a good idea to keep an eye on the Marketplace every month, as.... Read More

Altering Images with Masked AI

Oct 11, 2022 at 11:00 am by Warlord720

It wasn’t that long ago, last month about this time, that I wrote about Stable Diffusion and how to run it on your own computer.  The article is mainly about Graphi.... Read More
Unity Tools Bundle

Unity Tools Bundle

Oct 06, 2022 at 12:00 pm by nemirc

If you have followed my game development articles throughout the years, you know I am all for using middleware and any tool that lets you work faster, and thus lets you finish.... Read More
Add an illustrated look to your iClone renders

Add an illustrated look to your iClone renders

Oct 05, 2022 at 04:15 am by nemirc

Previously, I wrote an article exploring iClone’s rendering, and one of the things I looked at was the cartoon shader. This time I will show the way I used to make a 2d.... Read More
Psychology of Color | Part 2: Cool Colors

Psychology of Color | Part 2: Cool Colors

Sep 30, 2022 at 12:00 pm by Barbara Din

As we saw in the first part of Psychology of Color, there are elements in art that help convey an idea, a sensation, a message, color being one of the most important. Each co.... Read More
How and whytart your own e-commerce website

How and why to start your own e-commerce website

Sep 29, 2022 at 06:00 am by nemirc

Last week I wrote an article about distributing software (including games) using Web 3 via the blockchain, using NFTs for licensing. This time I wanted to talk about how to ha.... Read More

SD Video - AI Stable Diffusion Video & First AI Art Copyright Granted

Sep 27, 2022 at 06:30 am by Warlord720

First AI Art Copyright Granted The first-ever copyright for an AI-generated image has been granted apparently to the human author. Never thought it would be that fast and I&r.... Read More
Psychology of Color | Part 1: Warm Colors

Psychology of Color | Part 1: Warm Colors

Sep 26, 2022 at 11:30 am by Barbara Din

In art there are numerous elements with which one can help convey an idea, a feeling, a message. The mixing of those ingredients can make or break that message. Color is one o.... Read More

Props: Skinning or Vertex Manipulation?

Sep 20, 2022 at 07:30 am by Warlord720

Using bones with skinning is nothing new to long-time Renderosity readers. Vertex animation or morphing as it is more commonly known is just as familiar as well. Morphing has.... Read More
Valist, a Web-3 way of distributing software

Valist, a Web-3 way of distributing software

Sep 19, 2022 at 01:00 pm by nemirc

In the past I have written about NFTs in general, as well as NFTs for gaming. In those instances, I have discussed how NFTs are being used in gaming and how I would like NFTs.... Read More
Poly Haven: Free assets for your projects

Poly Haven: Free assets for your projects

Aug 31, 2022 at 09:30 am by nemirc

In the past, I’ve told you about the Megascans library, and how I am using it as a source of models and textures for my projects. This time, I am going to share with you.... Read More
Physically Based: a database of phisically-based values for CG

Physically Based: a database of phisically-based values for CG

Aug 30, 2022 at 11:36 am by nemirc

If you work with 3D graphics, you already know materials can make or break the look of your scene, and how important it is to reproduce real-life materials in photorealistic s.... Read More
Buildify: Building generation for Blender

Buildify: Building generation for Blender

Aug 25, 2022 at 07:45 am by nemirc

A few days ago, one of my colleagues told me about Buildify, a node-based building generator for Blender. Personally, I am not a Blender user, although I plan to start learnin.... Read More
When you don't Art anymore

When you don't Art anymore

Aug 24, 2022 at 08:00 am by Barbara Din

When you don’t art anymore   Sometimes life gets in the way of art. Maybe your priorities ate up all of your free time, the urgent swallowing the important. Maybe.... Read More
Migrating to Unreal Engine 5: Lighting woes

Migrating to Unreal Engine 5: Lighting woes

Aug 22, 2022 at 10:13 am by nemirc

As I continue working on UE5, I run into a few more issues that are important to know. Fortunately, none of these issues are “game-breaking”, but rather things tha.... Read More

Migrating to Unreal Engine 5: Quixel and animation woes

Aug 16, 2022 at 06:00 am by nemirc

As the work on “Just Let Me Go: Black Birthday” continues, I keep finding issues that, while easy to fix, consume time to be fixed, not because the fixes themselve.... Read More
Making nice hair materials in Unreal Engine

Making nice hair materials in Unreal Engine

Aug 05, 2022 at 05:00 am by nemirc

When making a project in Unreal Engine, I will choose between realistic hair and polygon-based hair depending on the situation. For example, in the case of Killer Dolls I am u.... Read More
Desktop vs Laptop for game development

Desktop vs Laptop for game development

Aug 04, 2022 at 01:37 pm by nemirc

In the past, I’ve written about my experience using a MAINGEAR laptop for game development. In fact, not only has this laptop become my main system for game development;.... Read More

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