Tips + Tutorials

Make a Simple Animation in Open Toonz

Apr 01, 2016 at 11:48 pm by nemirc

Open Toonz has recently been released to a very excited 2D animation community. Based on the Toonz appliction (used by Ghibli Studios in Japan), it is only just started to be.... Read More

Learning Houdini Journal 18: Vehicle Tutorial - Start Over. Finish. Yeah!

Mar 30, 2016 at 10:26 pm by -gToon

This is the eighteenth entry of a year-long journal on learning the 3D application, Houdini, created by Side Effects Software. Houdini is a sophisticated application that is w.... Read More

Interactive storytelling using Twine

Mar 04, 2016 at 04:17 pm by nemirc

These days it's pretty common to see games with branching storylines, so different tools have been developed to design such games. Of course, you can use standard flowchart de.... Read More

Learning Houdini Journal 16: Bus Front Basic Modeling

Mar 02, 2016 at 09:49 pm by -gToon

This is the sixteenth entry of what will be a year-long journal on learning the 3D application Houdini, created by Side Effects Software. Houdini is a sophisticated applicati.... Read More

Freelance Experience: The Importance of Taking Direction

Feb 25, 2016 at 10:49 pm by Warlord720

After a couple of decades as a freelancer (and project manager), it's not difficult to take direction. In fact, it's imperative that you follow script notes and direction as.... Read More

Learning Houdini Journal 15: Procedural Vehicle Modeling

Feb 24, 2016 at 10:34 pm by -gToon

This is the fifteenth entry of what will be a year-long journal on learning the 3D application Houdini, created by Side Effects Software. Houdini is a sophisticated applicati.... Read More

Game development tips: human 3d characters with Poser Pro

Feb 17, 2016 at 11:13 am by nemirc

A couple of months ago, I wrote about using human characters from Daz Studio in your games. At that moment, I had not tried Poser Pro for game development, so I couldn't compa.... Read More

Learning Houdini Journal 14: RBD Objects | Finishing Up

Feb 13, 2016 at 11:54 pm by -gToon

This is the fourteenth entry of what will be a year-long journal on learning the 3D application Houdini, created by Side Effects Software. Houdini is a sophisticated applicat.... Read More

iClone Character Creator Update 1.4 - Custom Morphs

Feb 12, 2016 at 10:15 pm by Warlord720

For some time, the folks at Reallusion have envisioned putting the power of character creation in the hands of the average user without requiring extensive modeling and riggin.... Read More

Learning Houdini Journal 13: Windows and Shatter Nodes

Feb 07, 2016 at 12:55 am by -gToon

This is the thirteenth entry of what will be a year-long journal on learning the 3D application Houdini, created by Side Effects Software. Houdini is a sophisticated applicat.... Read More

Learning Houdini Journal 12: Fine Tuning the Car Impact

Jan 24, 2016 at 12:29 am by -gToon

This is the twelfth entry of what will be a year-long journal on learning the 3D application Houdini, created by Side Effects Software. Houdini is a sophisticated application.... Read More

Learning Houdini Journal 11: Bounce, Friction and Velocity

Jan 16, 2016 at 11:06 pm by -gToon

This is the eleventh entry of what will be a year-long journal on learning the 3D application Houdini, created by Side Effects Software. Houdini is a sophisticated applicatio.... Read More

Learning Houdini Journal 10: More About Dynamics

Jan 07, 2016 at 11:39 pm by -gToon

This is the tenth entry of what will be a year-long journal on learning the 3D application Houdini, created by Side Effects Software. Houdini is a sophisticated application t.... Read More

Maya Tips & Tricks: Subdivision Levels

Dec 31, 2015 at 10:58 am by Warlord720

Subdivision levels In Autodesk Maya, with a polygon object selected, users can press the hotkeys 1, 2, 3 to show the base mesh, a subdivided caged version or the fully sm.... Read More

Learning Houdini Journal 09: Animation Basics

Dec 27, 2015 at 12:48 am by -gToon

This is the ninth entry of what will be a year-long journal on learning the 3D application Houdini, created by Side Effects Software. Houdini is a sophisticated application t.... Read More

The Freelance Experience 4: Herding Cats - Multiple Projects and Other Items

Dec 16, 2015 at 11:12 pm by Warlord720

Most freelancers I know run multiple projects at one time. Only experience will teach you how many you can handle. One thing you can count on is if you take on too much....... Read More

ArtTalk 3 What is Real Art?

Dec 09, 2015 at 09:43 pm by -gToon

Introduction Kate is a aspiring writer, essayist and machinima maker. Tara, is a poet, photographer and, with her husband Bill, a traveler. Ricky (moderator) is an editor, wr.... Read More

Learning Houdini Journal 06 - Expressions and Workflow

Dec 06, 2015 at 12:31 am by -gToon

This is the sixth entry of what will be a year-long journal on learning the 3D application Houdini, created by Side Effects Software. Houdini is a sophisticated application t.... Read More

Tutorial: Create a Christmas Elf With Character Creator

Dec 03, 2015 at 09:11 pm by Warlord720

Use Reallusion's Character Creator to build a Christmas Elf M.D. McCallum: I take a look at creating a small scale elf with some radically tweaked body parts for a more styl.... Read More

Learning Houdini Journal 05: Polygonal Modeling

Nov 29, 2015 at 12:06 am by -gToon

This is the fifth entry of what will be a year-long journal on learning the 3D application Houdini, created by Side Effects Software. Houdini is a sophisticated application t.... Read More

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