Audio in Nightmare Puppeteer
Audio is probably one of the best features in NP since it was designed for music video production (primarily). You can import music, voice-overs, create dialogue and even record live inside of NP with ease. There is also a pretty good lip-sync for every character which you can adjust to fit the style of your video. M dot Strange has an excellent tutorial on audio which is better than anything I could write, so here it is.
One extremely important note: you must use .wav format 44.1, 16 bit audio for this game or else you'll get a very loud and nasty feedback. Always check that you are using the correct audio format. AND try to keep your voice clips under 60 seconds each for best memory usage.
One aspect of voice-over recording that is not apparent at first glance is that you have to go into the live recording tab in order to load pre-recorded voice clips which you can then use tab to play them in the order you choose. For example, you have a single speech by one character. Break the audio recording into logical sections then label them accordingly. Go into the live section of audio, upload each individual clip, and set their order of play. Bring up the scene and character you want to use the audio with. When you press TAB, the first audio clip (in the order you selected) will play. When you press TAB again the second audio clip will play and so on. Note that this feature is a bit buggy and doesn't always work. If that's the case just load one whole audio clip. The clip with start playing as soon as you enter the scene. If you want to start over, just hit escape and choose "reset scene media" and the scene will start over with a countdown.
The advantage of this method is that you can time the animation to the audio more effectively. However, if you just want to get something created fast there's no need to break it up, just go with one clip and do your animations on the fly.
Other Audio Features in Nightmare Puppeteer
There are several other audio features in NP like a midi file and a mixing panel for your sound sources, but I won't go into those for this episode. When we get into actually making a scene with music and a voice-over, I'll cover some of these features.
Next Up: Making a short music video