If you have been keeping with the news, you know Maya 2022 was released around a couple of weeks ago, and this time I will be taking a look at the new release. Do you want to see what’s new? Let’s go!
Maya 2022 has a new Ghosting Editor to help you visualize the animation over time, from a single frame. This is useful in case you want to see what comes before or after your current keyframe, so you can detect problems or see the overall spacing of the animation. Animation Ghosting is not new in Maya, though. It’s been in the software for a few years, but this editor makes it easier to tweak the ghosting. You can define a range of ghosting, set the opacity of ghosted figures, color, object types and ghosting type.
Also in the animation playback field, there’s a new Dynamics Caching, where it is cached in a different pass (and displayed through a different status on the timeline). If you remember, Maya included animation caching, and the cache was shown as a blue line on top of the timeline. Now, the dynamics cache is displayed as a pink line, so both caches are separate.
You can turn off Dynamics Caching by unchecking the “Cache dynamics” checkbox in the Evaluation Toolkit, in case your computer doesn’t have enough RAM for caching. However, you will notice playing back animations with dynamics becomes pretty difficult, due to the needed calculations, so it’s better to turn it on.
The software now includes something called Component Tags. Component Tags are basically selection groups, where you can add components of your object (vertices, faces, etc.) to groups.
However, you can also use these Component Tags to limit deformations. For example, you can add a Lattice deformer, and then use the Component Tags in the Input Attributes field, to tell the Lattice deformer to only deform the components in that tag.
A very simple, but useful feature is the Sweep Mesh. With this feature you can easily create extrusions along a curve, and this can be used for cables, pipes, or similar geometries. It’s not a big feature, but it lets you save some time, as these needed more steps in previous versions.
The Graph Editor has also seen a couple of new additions, including the Smooth Curve Filter, which is designed to reduce the jittering in your animation curve. Another one is the Peak Removal Filter, which gets rid of peaks in your animation curves (the ones that may produce unwanted “snapping” effects in your animations).
There are other new features in Maya 2022, like Unversal Scene Description support (useful if you are working on an environment that requires exchanging scenes between multiple applicatios, though you can always export as FBX, OBJ, Collada, and others), Bifrost updates, Python 3, and a separate VR tool called Create VR for Maya, which allows you to sketch your concepts in 3D, using VR (I don’t own a VR set, so I can’t test it for myself).
You can get Maya as part of a subscription, paid annually ($1,700.00), monthly ($215.00), or every 3 years ($4,590.00). Visit the Autodesk website for more information.
Get Maya: https://www.autodesk.com/products/maya