With fall upon us, a lot of animators and still composers are busy putting together some holiday scenes. Particularly when you consider how 2020 has gone so far it makes sense to try and do something more positive.
With that in mind, questions abound about winter clothing in Marvelous Designer and that is what we will look in this article. How to make simple winter clothing including shots of the patterns that you can use for reference if needed.
I generally start in the order of clothing on the character. This is a throwback to the old days as MD allows us to change the layer order of what we want on top, bottom, or in between. This workflow just fits my habits better and you know how we are about habits. The older we get… the more ingrained they are.
- First I laid out a single pattern for leg warmers which will be on layer zero. I then duplicated and rotated the initial pattern to complete the warmers. Sewing was simple and MD drew them up as expected. I set them up in the UV Editor, froze them, then moved on the Top which would share layer zero.
Leg Warmer Pattern and Sewing
- The top was a simple turtleneck that while ultimately being several pieces I create in one piece. I then duplicated as needed. After that, I cut and sew to get cuffs and a separate neck by creating the internal lines for the cuffs and neck on the original pattern. Sew up the seams and move to the next step. You can freeze if you like what you see and don’t want to lose it on the next simulation.
Turtleneck Top with Cuff and Neck Internal Lines for Cut and Sew
- This leaves the skirt which I drew out a rectangle then adjusted the corners to a slimmer waist and fuller skirt bottom. You can do this by selecting the corner “dot” and moving them in or out as they move in any direction. The waistband is a simple rectangle as well. Sew and draw it all up.
Skirt and Sewing Pattern
- After the three pieces are sewn and fit to the model, I make adjustments at this point like the length of the skirt and the height of the turtleneck. I also adjust the waistband of the skirt to fit smoothly instead of bunching up the skirt cloth with a small waist.
Clothing Unfrozen and Ready for Export
- From here you take the clothing into your software of choice which in my case was Character Creator as that was the base mesh the clothing was modeled on.
Final Result after Auto Skinning and Texturing in Character Creator
At this point, you can also jump over into your favorite texture painting solution, but I opted to use simple texture maps in Character Creator. This was a matter of drag, drop, and set the UV coordinates after fitting the clothing to the base character. This is also a great time to optimize that clothing with InstaLOD already integrated into Character Creator for ease of use and crunching of polys.
You can add pockets, belt loops, and other items that weren’t covered here if you want those details or you can paint them on in texturing, whichever fits your pipeline or mood at the moment.
If you are new to pattern sewing then don’t get discouraged. Copy the patterns you see in the images and then tweak them to fit your needs. The patterns can be a great starting point and work for simple clothing on their own.
So, keep your sewing straight and your stitches tight (I can’t believe I just wrote that either) till next time as I’ll be covering more clothing, armor, and some prop creation in future articles.
M.D. McCallum, aka WarLord, is an international award-winning commercial graphics artist, 3D animator, published author, project director, and webmaster with a freelance career that spans over 20 years. Now retired, M.D. is currently working part-time on writing and select character development projects. You can learn more about MD on his website.