Making The Hulk in CC3

Aug 06, 2020 at 07:00 am by Warlord720


After getting some time under my belt with Character Creator 3.3, Headshot 1.1. and the Premium SkinGen Plugin I decided to create a character using the new Human Anatomy characters as a base. Most of my testing was on previously made characters that were converted to CC3+ (for testing the conversion too) then enhanced with all the new goodies. 

While I did make a few new CC3+ characters I was too wrapped up in trying to figure out what was going on to really pay attention to other details. With this in mind I started thinking about a character and for some reason, the venerable, sometimes maligned but always loved Hulk popped into mind. I couldn’t shake it, so I started looking for Hulk headshots or similar images. 

While I came across several, few had the requisites I wanted like mouth closed and facing the camera. I found one that really liked which was a photo of a bust of some sort. Trouble was Headshot could not read it as a facial photo. I’m learning to manipulate some photos to get Headshot to process them as I’m sure some of you have as well but in this case, it just was not a decent enough photo, but it was cool. 

Before and After
Herculean Base from Human Anatomy, Headshot Image for Face Shaping, Final Hulk Mesh

From there I tried several Hulk images and was not really impressed with the results. It was not so much Headshot as it was bad images to work with. Several would not process like my favored image, but a few did, and I settled on one that had a funky dull green color but a decent head and nose shape.  

I found this image to be a great start on the lower jaw while having a small nose though it needed to be smaller. The skin color was a simple matter of selecting all the skin maps (head included) and setting Green to 73. This created a bright green like some of the older comic book hulks. 

From here I threw out the auto-generated hair as it was just too pitiful to use and loaded up the stock short hairstyle using the Adjust Color menu to desaturate 100 percent and then darkened to my preferred level of black. After that, I converted to an accessory (maintaining existing form) so I could use the Mesh manipulation tools to push those atrocious sideburns into the head mesh making them disappear. I then skinned it back to a hair mesh with the Transfer Skin Weight tool. 

Video Tutorial on Creating the Hulk in CC3

I then used the sliders to make some tweaks shortening the nose, widening the mouth, and pulling the lower jaw down a bit. There are a ton of sliders in CC3.3 but I just focused on the jaw, mouth, and nose shape as I was also making a video and didn’t want it to take too long. I then jumped over to the Headshot menu and used its manipulation tools to lower the jaw and square it off. This was demonstrating that you can use either the morph slidersHeadshot shaping tools, or both. 

In most reference images the Hulk has huge forearms but CC3 by itself doesn’t lend well to making those types of forearms. I could have gone into ZBrush with GO-Z and shaped them but not everyone has ZBrush so I limited this to what can be achieved in CC3. 

Marvelous Designer for Pants
Marvelous Designer for Pants

The pants were thrown together in Marvelous Designer then imported into CC3 as an accessory and placed exactly where I wanted them then skinned as pants.  I’ve gotten used to bringing in everything as an obj accessory in CC3 then skinning as it gives me more control on placement. The end result after skinning is the same. 

This was a simple exercise to demonstrate how a base can be transformed into a recognizable character such as the hulk which probably has more variations out there on the internet than a dog has fleas. He is one of those characters that can be portrayed with many different looks and the quick to make CC3+ version of the Hulk is a character almost anyone can make. 


M.D. McCallum, aka WarLord, is an international award-winning commercial graphics artist, 3D animator, published author, project director, and webmaster with a freelance career that spans over 20 years.  Now retired, M.D. is currently working part-time on writing and select character development projects. You can learn more about MD on his website.  






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