Corona Renderer 5 for Cinema 4D features improved memory management for displacement, faster rendering and lower memory needs for caustics, multiple environments for use in LightMix, improved handling of proxies and instances, and more.
The new 2.5D Displacement is now the default on all new scenes, offering significant memory savings for scenes using intense displacement. Handling of Proxies and instances now save memory and reduce pre-processing time, making the UI more responsive as well as improving render times, and animated Proxies are now available.
Corona Renderer's caustics see performance gains of up to 20%, making the process of rendering lighting effects on pool water, diamonds and glass even faster.
For environment lighting, the new Corona Sky object offers a Physical sky model, a solid color, or use of any Shader (Noise maps, Gradients, etc. as well as the traditional HDRI). Multiple Corona Sky objects can be used with LightMix when creating different times of day within just one render.
The update also brings with it an extensive list of other improvements, features and bug fixes, and is compatible with Cinema 4D versions R14 to R21.