This isn't going to be your usual review about gameplay but rather about installing Red Dead Redemption 2 PC (RDR2) on a pc and how it handles it. The gaming news is full of RDR2 installation and operational bugs with the long-awaited PC version.
So, as one of the few people on the planet to not own a gaming console I have long been jealous of those that got to play Red Dead Redemption. I was shocked that Rockstar wouldn't port the game over to the PC back way back when. Judging from some recent accounts of technical frustrations I can start to understand why.
I was in the midst of reading up on how RDR2 was eating PCs alive, in front of their owners so naturally, I thought it would be a great test of the Puget Systems workstation I was currently reviewing. I sashayed over the interwebs to install the beast and prepared for battle... with the PC, not the cowpokes.
Maybe I've finally stumbled onto something that can slay this dragon or at least bring it to its knees. I also admit to being a little too happy at the possibility of RDR2 serving up spicy pieces of Puget. I don't know why... the system had not slighted me in the least. It has been the perfect system... maybe too perfect. Maybe it was just perceived arrogance on my part, but I was going to do what I could to bring this system to its knees.
Alas... like all the previous attempts... this was not to be. The thing fired up the game and ran it like its long-lost cousin from back in the day. Everything worked. First time. Even the installation plodded along on my 1930's era internet hookup (ok... my net isn't THAT bad but it could be better) as it tends to create havoc with downloads and installs.
It wasn't fast but it was painless. Maybe the Puget's external wi-fi antenna has something to do with that. It's a neat little thing that sits on my desktop with two cables that plug into the back of the system. Yes... dual plug-ins... I have no idea what that means but it looks cool and anything with duals is heaven to a redneck.
Also... the more I use the Puget the more I realize it blurs the boundary between the pure workstations I've used in the past (which dates back to Silicon Graphics) and gaming platforms I use for real-time work. No matter how powerful the workstation... it was usually bottlenecked in the video output department for one thing. Which is a major thing if that becomes or is part of your workflow.
Not so with this setup. The dual 2080ti's are like having two supercharged racing engines under the hood. The Puget had no issues with RDR2 in installation or gameplay.
Now as to RDR2 itself... well... the gameplay is engaging and the scenery is... indeed... out of this world gorgeous. I really can't add anything here you haven't already read about with the console version being out as long as it has.
It is this reviewer's opinion the gameplay itself is worth the cost of the game if westerns are your thing.
As to how well it plays with others we will find out in future installments as I have plans to load the game on both the HP Omen and the Dell XPS using the Puget workstation as the baseline benchmark.
Pray for me. Both those systems are demons from hell sent to torment me into oblivion. I fear it won't go well but I will... as always... move forward with an open mind when the time comes.
One other thing to mention. If you are a freelancer that uses your system for EVERYTHING under the sun then the Puget is worth considering as it outperforms the HP and XPS on a routine basis for my 2D/3D pipeline and video production work making it easily handle mundane and routine tasks. There is no comparison in terms of usability for my needs.
And so far, no downtime, no reworking due to crashes and most importantly no loss of billable hours.
The Puget workstation... just works. I think that's what we're after, isn't it?
Red Dead Redemption 2 PC... so far... is fun and visually inspiring as we have come to expect.
The two together are a knock-out combination that makes me realize my time with the Puget is coming to an end. Just a few more things to create then it's time to offload the data, sanitize the beast and ship it back to whence it came.
There will be weeping and gnashing of teeth.
M.D. McCallum, aka WarLord, is an international award-winning commercial graphics artist, 3D animator, published author, project director, and webmaster with a freelance career that spans over 20 years. Now retired, M.D. is currently working part-time on writing and select character development projects. You can learn more about MD on his website.