SIGGRAPH is always a wealth of news and 2019 is no different. Here's the top news from July 30.
Maxon announces release 21 of Cimema 4D
Maxon announced Cinema 4D Release 21 (R21), the next generation of its professional 3D modeling, animation, and rendering software solution. R21 introduces powerful new capabilities including a completely new Caps and Bevel system, new Field Force dynamics, interface speed enhancements and broader integration with popular hardware and software technologies. R21 also introduces Maxon’s “3D for the Whole World” initiative, which aims to put professional 3D software within easy reach of every aspiring artist. This includes availability of a singular version of Cinema 4D, more efficient installation and licensing, and new low-entry subscription pricing.
Maxon CEO, David McGavran, explains “3D for the Real World” is not just Maxon’s slogan but the central way they approach the market and the development of its products. Cinema 4D has long been heralded as the high-end 3D content creation solution that empowers the creative process – easiest to learn and easiest to use. Today, “easiest to acquire” will be added to the software’s first-class reputation.
“With R21, we have overhauled virtually every aspect of how our customers choose, download, purchase, license and manage Cinema 4D,” says McGavran. “The availability of a unified version of Cinema 4D will allow us to focus on developing one amazing 3D solution. Very attractive subscription pricing options ensure users around the world can easily access the most up-to-date 3D technology.”
Autodesk Releases Bifrost for Maya
Autodesk announced Bifrost for Maya, available July 31 with Maya 2019.2.
Bifrost makes it possible for 3D artists and technical directors to create serious effects in Maya quickly and easily using a new visual programming environment. SIGGRAPH attendees can visit Autodesk at booth #1211 or participate in Autodesk’s Vision Series, July 30-31 for Maya, Arnold, Shotgun Software, Flame and 3ds Max demos and customer presentations.
"Bifrost for Maya represents a major development milestone for Autodesk, giving artists powerful tools for building feature-quality VFX quickly," said Chris Vienneau, Sr. Director, Maya and Media & Entertainment Collection. "With visual programming at its core, Bifrost makes it possible for TDs to build custom effects that are reusable across shows. We’re also rolling out an array of ready-to-use graphs to make it easy for artists to get 90% of the way to a finished effect fast. We can’t wait to see what graphs our amazing community will build and share. Ultimately, we hope Bifrost empowers Maya artists to streamline the creation of anything from smoke, fire, and fuzz to high-performance particle systems."