How a filmmaker used Reallusion with DAZ assets to animate a movie in Unreal Engine

Jan 19, 2019 at 10:00 am by Submitted

Ferenc Vincze, a freelance animator and videographer, recently spoke with Reallusion about how he used DAZ Studio assets to create an animated movie in Unreal Engine.

Here's part of the interview:

Reallusion: For your project, you chose to use Reallusion tools. What software did you use in your film, how did you discover it, and what are the advantages of using them?

Vincze: We are a very small team, as I am the only 3D animator in this project. I am quite a good modeler and level designer, but I have some weaknesses.

So when I started, the hardest part was finding a way to do all the character rigging and animation which gave me a lot of headaches and sleepless nights. At first it was okay to do simple prototyping by using Mixamo with Auto Rigger, but soon I realized that this was not enough to produce high-quality life-like animations. I remember hearing about Character Creator (CC) from Reallusion, and after learning about the latest version, I had no doubt that this was the tool I needed.

My workflow is very simple —- there are 5 main characters in the story, which I originally made them with DAZ3D content. This is very important as it saves you days, because you don’t have to waste time with all the facial rigging, as all characters are skinned and rigged by default. I can easily import my DAZ characters into the Character Creator 3 to combine them with other CC3 custom clothes and accessories. (you can also choose to just make your characters inside CC3 from the start as they have lots of high-quality human packs with 4K textures.)

This is very important because with Character Creator 3, I can save DAZ and Poser character morphs, outfits, shoes, hair and materials as Character Creator assets — to later combine with other CC3 characters. Doing this gives me more creative options while guaranteeing that I can motion capture all my characters with iClone.

When I am ready, with a single-click I then send my characters to iClone to animate. And with a few more clicks I can choose to export my characters with animations into the Unreal Editor. Believe me, it’s as easy as ABC to learn the basics with iClone, because you can find a lot of free tutorials on the Reallusion YouTube Channel. That’s a huge plus!

For more watch the video below or go here.

About Ferenc Vincze

Ferenc Vincze learned communication technology and has been working as a freelancer for 6 years. He made several broadcast designs for local television channels, produced experimental short films and 3D animations until he founded his own business called, where he use iClone‘s animation suite, with motion capture, and Character Creator.

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