SIGGRAPH's Top 5 research stories of 2018

Jan 12, 2019 at 10:00 am by Press Release


As another year closes, SIGGRAPH reflected back on the research developments of 2018. 

Though 2018 brought about change across all of computer graphics, research points to where the industry will be moving in 2019 and beyond.

Here’s a roundup of SIGGRAPH's top stories from the last year.

1. Challenge Accepted: Infinite Walking in VR

A detailed account from computer scientists with Stony Brook University, NVIDIA, and Adobe on their computational framework, which gives VR users the perception of infinite walking in the virtual world while limited to a small physical space. 

2. In the Foreground: SIGGRAPH 2017 Posters Graduate Winner

Interview with SIGGRAPH 2017 first-place graduate winner Chloe LeGendre (ACM Student Research Competition) about her winning project, “Improved Chromakey of Hair Strands via Orientation Filter Convolution.”

3. Exploring New Possibilities: SIGGRAPH Posters

Interview with SIGGRAPH 2017 first-place undergraduate winners Tiancheng Sun and Ana Serrano (ACM Student Research Competition) about their winning project, “Attribute-preserving gamut mapping of measured BRDFs.”

4. Research Preview: SIGGRAPH 2018 Art Papers

A preview of the most highly anticipated research out of the SIGGRAPH 2018 Art Papers program.

5. SIGGRAPH 2018 Research Highlight: New Tool for Sketching Faces

An in-depth look at a new sketch-based editing framework that enables users to edit their photos by “sketching” a few strokes on top of them, derived from research by experts with University of Bern and University of Maryland.

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