How to use nonlinear animation workflows in Maya

Jan 01, 2019 at 02:00 pm by Submitted

Autodesk Maya

Take a look at these tutorials for using nonlinear animation, which typically refers to the process of modifying and combining existing animations in order to produce a new motion, from Autodesk.

This is done by converting lower level animation (keyframes and anim curves) to a higher level, clip representation of the same animation.  Once in clip form, a number of operations can be applied in order to augment the underlying animation including: moving, scaling, sequencing, reordering, re-timing, blending and layering.  

The primary tool for working with nonlinear animation in Maya is the Time Editor.  The Time Editor is a powerful and versatile UI with accompanying toolset.  In this series of demonstrations I cover a range of related nonlinear animation workflows.

Nonlinear Animation Workflows with the Maya Time Editor

 

 

 

 

 

 

 

 

 

 




Sign up for our newsletter

This website uses cookies to ensure you get the best experience possible More Info
Got it!