In Unity 2018.1, the game engine introduced a new tool called Shader Graph which allows you to build shaders visually.
Some of the features that are new to Shader Graph in 2018.2 includes:
- High Definition Render Pipeline (HDRP) support
- Vertex Position
- Property Reference Names
- Editable Paths for Graphs
- New nodes: gradients, texture 2D array, texture 3D, and more!
Using the Demo Project
Download Unity 2018.2 and the new demo project to explore them!
Dive into Unity's sample project and take a look at how to use ShaderGraph to create foliage based scenes. First, download the sample project here. If you’re unfamiliar with GitHub, you can download a ZIP archive of the project.