Renderosity vendor Frequency, aka, Ylva Grefberg, has created a new set of tutorials that will teach Poser users the ins and outs of Dynamic clothing in Poser.
Frequency, who is a trained seamtress and graphic designer, has learned how to use Poser's dynamic clothing options to create realistic clothing similar to DAZ Studio's dForce.
"Dynamic clothing has so much potential, but there is a bit of a learning curve if you are new to the subject," Frequency said from her hometown of Linköping, Sweden.
Much like dForce, Poser's Dynamic clothing allows artists to create clothing and apply physics to it so that it flows more realistically.
"I do feel Dynamic clothing is very beautiful and that it offers so many exciting possibilities," she said.
Frequency said she often gets questions about Dynamic versus conforming clothing, which is what led to the tutorial series.
"With this in mind, we thought that the best thing would be to start from the very beginning and really get into the basics," she said.
Here's more about Frequency, her art and the tutorials.
What is your favorite software to create with?
I use many programs - whatever works best for what I am trying to do at the moment!
Some of the programs I use are Poser, DAZ Studio, Photoshop, Marvelous Designer, ZBrush, 3DCoat, Blender, and Wings3D.
Dynamic Ninja for M4 was actually created entirely in Wings3D when I was first starting out. I like trying new software developing my skills and have been playing around with the Substance Suite and even Unreal Engine lately.
How long have you been creating digital art and why did you start?
I am Swedish but moved to London in the '90s where I trained in Theatre Design and Costume.
In 1998 while working as a theatrical seamstress, I decided to buy my first PC, started working with Photoshop and eventually got into graphic design. It wasn't until the late 2000s and I was back in Sweden that I got started with 3D. My brother (ShaaraMuse3D here at Renderosity) introduced me to Poser and Renderosity around 2010. I then started to become more serious about vendoring around 2013.
What inspires your creations?
Everything! Art, Music, Fashion, Culture. When it comes to clothing, a big inspiration is cinema. SciFi and Fantasy are my favourite genres.
What is your design philosophy and what type of content do you prefer to create?
For women's fashion, I really prefer to present women with a certain sense of dignity and power. The kind of woman a little girl might be impressed by and want to be like. So whereas I don't mind "sexy" outfits, I really do try to pay attention to the subtleties of how that is done and to consciously maintain a female perspective.
I've also made quite a few outfits for males, which is really fun to do as well. The market for those can be a bit tough, or I would make even more.
As well as having made a lot of dynamic clothing for Poser over the years, I have also been working with ShaaraMuse3D on animal props and more will be coming. These are for both Poser and DAZ Studio as we are trying to create broader market appeal.
I am also a hobby musician, and I would definitely say that there is a personal style or flavour that seems to surface in everything I do. I think this is true for anyone who puts some thought and inspiration into their work. And you can really tell when it is missing and things seem uninspired.
In this sense, I think we are selling something more than just practical products here. We are actually selling a form of functional art. Which then has the potential to become a part of someone else's art.
And this is what is so fascinating about creating for this market. My products don't end with me, they go on to become something more. So one thing I absolutely LOVE is to see artwork where my products were used!
What are your thoughts on being a vendor?
One thing I like about Renderosity is that vendors are free to express their personal style. A vendor can really build a strong brand name here if they are able to pull it off.
Quality is a top priority for me and I am always taking into account how a product will impact my brand. It does take longer than one might imagine becoming both good and fast at 3D content creation (as with most things in life). Patience is crucial when working towards better productivity while maintaining quality.
Lastly, I try to help my customers as much as I can. I recommend for any vendor to answer emails from them and to be as helpful as possible. It pays off in the long run and is an important part of building your brand!
Tell us about your new video tutorials.
I was contacted by Jenn Blake at Renderosity about doing a series of video tutorials on dynamic clothing.
Dynamic clothing has so much potential, but there is a bit of a learning curve if you are new to the subject.
I still occasionally get questions from customers who bought dynamic clothing and expected it to behave like conforming clothing. These are customers who never used dynamic clothing before and they often ask for advice and tutorials.
I do my best to help of course. But it would still be nice to have something more substantial to offer.
With this in mind, we thought that the best thing would be to start from the very beginning and really get into the basics.
Once we have covered the basics (and I aim to do that in as much detail as possible), we will get into troubleshooting.
As we build on what we have already learned we will get into advanced subjects like layering, cloth groups, difficult poses, adapting clothing to new figures and much more.
So I am really excited about this as we will finally have practical help for our customers who want to to get started with dynamic clothing, right here at Renderosity!
Poser vs DAZ Studio? Future plans?
I started out with Poser and feel most at home in Poser still. Most of my products so far have been dynamic clothing for Poser. I have been learning DAZ Studio on the side and like that as well.
As for what I will be focusing on in the future, it depends on both the market and what I personally find inspiring to create.
My own hope is that both Poser and DAZ Studio continue to be used for a good while. I actually think the competition between programs is the ideal situation for third-party content creators like myself, even with the issues that come along with that.
It seems to me that props and scenery are less platform-dependent than clothing for specific figures that keep being replaced, which is the biggest issue for clothing creators.
In general, think it is really important to constantly be broadening one's skills and learning new things because you never know where things are going. I am also very grateful for those people who make cross-platform plugins and tools - and time-saving plug-ins in general!
Michelle Willard, Editor of Renderosity Magazine | Former newspaper reporter. Recovering archaeologist. Political nerd. True crime junkie. Read her articles here