Staying home for GDC this year? Here’s how you can join Unity online.
Soon, thousands of game developers will storm San Francisco for GDC, to spend a jam-packed week learning, exchanging ideas, getting inspired and making connections.
Unfortunately, many reasons can prevent a person from being able to attend GDC. Are you, like many others, watching from afar this year? While you will be missed, you are certainly not forgotten. Here are just some of the ways you can join us online, from the comfort of your own home or office. You can even stay in your pajamas — I won’t tell. Come chat with your fellow Unity community members in our live chats, on the forum, and on social media.
Catch a glimpse into the future of Unity
This will be our first deep dive into Unity 2018 and beyond, and you’ll get to hear about our latest innovations covering artist tools, graphics, and the future of performance from John Riccitiello (CEO), Danny Lange (VP of AI & Machine Learning), Brett Bibby (VP of Engineering), Natasha Tatarchuk (Director of Global Graphics), Joachim Ante (CTO), and Lucas Meijer (Technical Director).
Unity Live at GDC show schedule
Hosted by Will Goldstone (Product Manager) and Liz Mercuri (Technical Evangelist), our interview style talk show will air at 9am (PT) on March 20 – 22 on YouTube and Facebook Live. We have an exciting lineup in store for you, so take a peek at the schedule below.
Tuesday, March 20 – 9am – 10am (PT)
Oculus Start Program – Kasey Galang, Developer Ecosystem, Oculus VR
Universal API for AR – Brad Weiers, AR/VR Technical Product Manager, Unity
Vuforia – Vinny Da Silva, Global Vuforia Evangelist
Porting Unity Experiences to Windows Mixed Reality – Jaime Rodriguez, Principal Program Manager, WDG
Unity Connect challenges – Nathan Ventura, Product Marketing Manager, Unity
Wednesday, March 21 – 9am – 10am (PT)
D.R.O.N.E. – Peter Rößl, Lead Game Designer & Tomasz Stobierski, Lead Graphics Programmer, Five Studios Interactive
Visual Studio – Miguel de Icaza, Distinguished Engineer, Microsoft
Developing FE and Flipping Death for Nintendo Switch – Klaus Lyngeled, Creative Director, Zoink
Thursday, March 22 – 9am – 10am (PT)
Unity Machine Learning – Jeff Shih, Senior Product Manager Machine Learning, Unity
Unity Education – Jessica Lindl, Global Head of Education, Unity
Developing for Oculus Go – Unannounced guest
In the Valley of Gods – Sean Vanaman, Co-founder & Chris Remo, Designer/Composer, Campo Santo
Unity SDK for Mixer – Gersh Payzer, Software Engineer Lead, Mixer (Xbox)
But what about sessions?
Though you won’t be able to watch these live, be sure to check back with us because we’ll be sharing some of our Unity Central sessions after GDC. Subscribe to our YouTube channel if you want to be notified when they go live.