How to join GDC online & catch a glimpse into the future of Unity

Mar 14, 2018 at 10:00 am by Press Release

Staying home for GDC this year? Here’s how you can join Unity online.

Soon, thousands of game developers will storm San Francisco for GDC, to spend a jam-packed week learning, exchanging ideas, getting inspired and making connections.

I am particularly excited this year because we are going BIG for Unity at GDC, with a ton of amazing sessions and more across several locations — you don’t even need a badge for a lot of it!

Unfortunately, many reasons can prevent a person from being able to attend GDC. Are you, like many others, watching from afar this year? While you will be missed, you are certainly not forgotten. Here are just some of the ways you can join us online, from the comfort of your own home or office. You can even stay in your pajamas — I won’t tell. Come chat with your fellow Unity community members in our live chats, on the forum, and on social media.

Catch a glimpse into the future of Unity

Bookmark our Unity at GDC landing page or set a reminder on our YouTube channel so you don’t miss the Unity at GDC keynote on Monday, March 19 at 6:30pm PT.

This will be our first deep dive into Unity 2018 and beyond, and you’ll get to hear about our latest innovations covering artist tools, graphics, and the future of performance from John Riccitiello (CEO), Danny Lange (VP of AI & Machine Learning), Brett Bibby (VP of Engineering), Natasha Tatarchuk (Director of Global Graphics), Joachim Ante (CTO), and Lucas Meijer (Technical Director).

Unity Live at GDC show schedule

Hosted by Will Goldstone (Product Manager) and Liz Mercuri (Technical Evangelist), our interview style talk show will air at 9am (PT) on March 20 – 22 on YouTube and Facebook Live. We have an exciting lineup in store for you, so take a peek at the schedule below.

Tuesday, March 20 – 9am – 10am (PT)

Imagine your best photo ever

Oculus Start Program – Kasey Galang, Developer Ecosystem, Oculus VR

Universal API for AR – Brad Weiers, AR/VR Technical Product Manager, Unity

Vuforia – Vinny Da Silva, Global Vuforia Evangelist

Porting Unity Experiences to Windows Mixed Reality – Jaime Rodriguez, Principal Program Manager, WDG

Unity Connect challenges – Nathan Ventura, Product Marketing Manager, Unity


Wednesday, March 21 – 9am – 10am (PT)


D.R.O.N.E. – Peter Rößl, Lead Game Designer & Tomasz Stobierski, Lead Graphics Programmer, Five Studios Interactive


Visual Studio – Miguel de Icaza, Distinguished Engineer, Microsoft

Developing FE and Flipping Death for Nintendo Switch – Klaus Lyngeled, Creative Director, Zoink


Thursday, March 22 – 9am – 10am (PT)

Unity Machine Learning – Jeff Shih, Senior Product Manager Machine Learning, Unity

Unity Education – Jessica Lindl, Global Head of Education, Unity

Developing for Oculus Go – Unannounced guest

In the Valley of Gods – Sean Vanaman, Co-founder & Chris Remo, Designer/Composer, Campo Santo

Unity SDK for Mixer – Gersh Payzer, Software Engineer Lead, Mixer (Xbox)

But what about sessions?

Though you won’t be able to watch these live, be sure to check back with us because we’ll be sharing some of our Unity Central sessions after GDC. Subscribe to our YouTube channel if you want to be notified when they go live.

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