Chaos Group Announces V-Ray 3.3 for 3ds Max

Dec 18, 2015 at 10:22 pm by -gToon

Chaos Group has announced that the newest version of their rendering software, V-Ray 3.3 for 3ds Max, is now available. More information at

New features in V-Ray 3.3 for 3ds Max

Render most scenes up to 20-50% faster with V-Ray 3.3 for 3ds Max! V-Ray 3.3 for 3ds Max introduces new variance-based adaptive sampling for quick setup, uniform noise distribution, and higher quality images - with less dependence on settings for lights and materials.

Variance-based adaptive sampler (VBAS)
Better sampling of dark areas and faster sampling of overbright areas
More consistent noise detection
Final image quality is less dependent on materials and lights settings
Improved alpha channel sampling - especially in scenes with depth of field and motion blur
Works in bucket and progressive rendering modes

Other new V-Ray 3.3 for 3ds Max features include:
New Global Defaults
Variance-based adaptive sampler enabled by default
Automatic sampling of lights and materials - removing the need to set subdivisions manually

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Ray Traced Rounded Corners
Perfectly smooth edges at render time with no additional modeling - based on licensed technology from NVIDIA
Advanced edge detection with support for concave and convex surfaces simultaneously
Works with separate objects, VRayProxy objects, displaced objects etc.

New Sky Model and Aerial Perspective
Hosek sky model to simulate more natural looking skies
Ground color option for VRaySun and VRaySky
Aerial perspective for efficient and realistic atmospheric depth

Triplanar Mapping
Fast seamless textures without UVs
Control over edge blending and texture parameters, including randomization
Works on procedural geometry

Improved V-Ray Clipper with Render-Time Booleans
Supports cutaways using any arbitrary mesh

Stochastic Flakes
Ultra-realistic materials with sparkle effects like snow, sand, and car paints

Imagine your best photo ever

Updated Features

Global Illumination
More robust handling of reflective GI caustics, better light propagation, and more natural illumination of interior scenes
Distributed light cache for faster calculations with distributed rendering

GPU Rendering
More texture nodes - MultiTexture, VRayMultiSubTex, ColorCorrection etc.
Proxy objects with hair and particles
VRayFur and VRayPlane objects
Light include/exclude lists

Progressive Sampler
Dynamic noise threshold leads to more uniform noise distribution
Improved sub-pixel filtering
Improved CPU utilization

Volume Rendering
Faster volume rendering with probabilistic sampling

Faster rendering of proxy objects and instances
Faster rendering with Forest Pack Pro

V-Ray Frame Buffer
Compare V-Ray settings
Load color corrections
Save LUT files


V-Ray 3.3 for 3ds Max is a free update for all V-Ray 3.0 customers. Login at to download.


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