Golaem is widely used in the visual effects industry for animating massive scale scenes, like tens of thousands of supporters cheering for you in Guitar Hero Live, or huge armies fighting for the control of the Seven Kingdoms in Game Of Thrones. On top of facilitating the retake workflow for this kind of scenes, the new Layout Tool helps artists to populate smaller scenes where little to no AI is needed but artistic control is key.
Layout Tool, Retake Golaem Characters with Maya Tools
Golaem 5 enables artists to take control of their simulations results and modify them in a post-simulation step without going back to square one.
Manipulate simulated characters
Simulated Characters can be transformed simply by using the Maya translate, rotate and scale tools and duplicate / kill functions. Artists do not need to care about snapping characters to the ground as it is still automatically done by Golaem.
Edit characters appearance or simply "be lucky"
To add variations, the characters' props and shading can be randomized or manually hand-picked using the Character Palette.
Animation can be offsetted in time or have its speed increased/decreased. Artists can then easily match their characters timing with an external element or add animation variations on duplicated characters.
Manually offset or edit animation
Artists can also quickly edit postures directly from the simulation layout tool, or import a complete character skeleton to manually animate it.
Change your mind anytime
Because the Layout Tool works as a layer on top of the simulation, it is very quick and all modifications are cancellable or customizable at any time in the History Stack.
Nicolas Chaverou, Golaem Product Manager, explains his vision about the new Golaem Layout Tool: "Getting the last 10% of a shot right can take 90% of the time. It is especially true with crowd simulation. Being able to edit simulations results is a game changer, as it enables artists to immediately answer supervisors' or director's requests."
He adds "Before, artists had to go back to the beginning of the workflow to move a character a bit, simulate, re-export everything... All this without even being sure if the modification will be validated or not. Now they can just select a character, translate it left, and it is done! They can see the result at once thanks to Golaem advanced viewport previsualization."
Golaem is very well integrated in Maya. It is natively compatible with major renderers in Maya, 3ds Max + V-Ray, Katana, Softimage + Arnold. FBX or Alembic exports are also available.
All parts of Golaem are scriptable using MEL or Python. A C/C++ API enables you to read the exported simulation cache.
For your FX team, Golaem can generate locators and/or colliders
SPECIAL LAUNCH DISCOUNT
- Golaem and Golaem Layout rental licenses are available with a 50% discount until March 21st.
- Golaem (including the Layout Tool) starts from 359 dollars/month (instead of 719 dollars)
- Golaem Layout starts from 72 dollars/month (instead of 144 dollars)
- Get all pricing information on http://buy.golaem.com
- Evaluate free for 30 days on http://evaluate.golaem.com
Golaem 5 Release Notes