Fabric Engine 2.1 is Now Available

Mar 03, 2016 at 08:51 pm by -gToon

[from the fabricengine.com blog]

Fabric Engine 2.1 is the first big update since we shipped 2.0 last September. Fabric 2 introduced the Canvas visual programming system and we've been paying close attention to what you thought of it. It was clear from the feedback that we needed to make your Fabric Engine experience - from getting started all the way to building complex tools - more intuitive and more productive. So we concentrated on making it much easier for you to get started with Canvas by providing more presets, more samples and better visual debugging info. And don't worry, there are plenty of goodies for people focused on building more complex tools.

Here's a release overview from Eric Mootz:

Fabric Engine 2.1 is here! from Fabric Engine on Vimeo.

Release highlights:

  • The Value Editor in 2.0.x had its quirks. The good news is that it has been completely rewritten and we now have a really good foundation to add more tricks in the future. We've added some pretty useful elements like spin boxes and now you can skin it with QSS.
  • We know that the learning curve is steep, and that the breadth of Fabric can be a bit overwhelming when working out where to start. We've added a section to the documentation specifically focused on what programmers need to know about Fabric so they can quickly get a sense of how it can help.
  • The 'time to usefulness' in Canvas has been longer than we intended. To help with this, we have added dozens of new presets and samples. Some of you have already seen these in the daily builds, but there are a few new goodies that we held back for the release itself - check out the new Attributes Presets in 2.1!
  • It's been difficult to figure out what's gone wrong when a graph fails or has a broken connection. The new diagnostic window should save you lots of time and aggravation if/when this happens.
  • We've also added a really powerful concept in this release: the ability to execute Canvas bindings through KL. Think of graphs flowing through the data graph. There's a blog entry about this that includes a video explaining it in more detail and showing it in action; check it out here.
  • There are loads of other things in this release, like the new CanvasDeformer node in Fabric for Maya that is 4-5x faster than using CanvasNode, and conveniences like being able to drag and drop a .canvas file into Canvas.

And of course the full details are in the Release Notes.

As always, thanks for your ongoing support and encouragement - we love hearing about what you've been doing with Fabric so please join the forums and tell us what you think.

Oh, and you can download Fabric from the Get Fabric page.

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