Featured Artist: KeithCasey

Sep 28, 2017 at 10:02 am by -gToon


A remarkable image appeared in the Daz Studio gallery a few weeks ago. That image was called "Breeze" and it created by the Renderosity artist KeithCasey. I immediately made Breeze a featured image at Renderosity Magazine and contacted the artist for a short interview. In talking to Keith, I realized just how much artists at Renderosity depend upon each other, not only for materials and media, but for support and inspiration.

Please take a moment and view our video gallery (below) which features a dozen of his works. And then read our short interview where he talks about his rendering workflow and specifically about the creation of Breeze. My thanks to Keith for taking the time to chat with us. Oh, and be sure to stop by Keith's Renderosity Gallery to see more of his excellent work.

Breeze by KeithCasey

Interview with Renderosity Artist - KeithCasey

You can start off by telling me about your creation and workflow for Breeze. Hair is obviously one of the things that must have been difficult, but I was more impressed by the expression on the characters face. That sort of fearful look. Tell me about it if you will, Keith.

KeithCasey: While I was opening DAZ 3D my picture idea was of a female rising up out of a steaming river. Never happened as usual, I generally load a character and something happens along the way that ends up as a picture.

Character, Mousso's Nylyssa with Iray DSLR skin tone 04, I then applied N.G.S. Annagenessis 2 for dark skin, brightness ultra low and pores high level. Hair, OOT Liv hair genesis 8 female base colour 02 using hair style button 10. Pose, Faber Inc shades of blue pose 17. Lights were painters lights chiaroscuro 1R portrait. Moved the eye-accent light lower to match eye level. Background, And3d-additional 4B with a dark brown overlay. Camera, Focal distance 60.00, F-stop 460.00 with headlamp off. Render settings. Pixel filter radius was set to .75. Rendering converged ratio 100%. Quality 2. Scene only. Draw ground off. Max samples 15000. Max time 259200.

I halved the SS and glossiness of her skin and set edges and corners to soft. The rest was moving the camera around until I was happy with the position and framing. That was it I'm afraid, nothing really special.

Thank you for the detailed notes about creating the image. Tell me a bit about your background; how did you become a digital artist? Did you take formal studies or are you self taught?

KeithCasey: Started with photography about 6 years ago, but found the picture's that were possible (due to the depth of my wallet) weren't what I actually wanted to create. Then a fellow photographer suggested DAZ 3D, I haven't looked back, I don't even have a camera anymore. Everything has been hands on learning. no tuition at all.

Ah, that partially explains why your work has such detail in them - it's your photography skills. So do you spend a lot of time on the rendering part of image creation? How does DAZ help you in creating imagery?

KeithCasey: You're spot on, i suppose I am trying to replacing my camera with DAZ. I like DAZ 3D, it's very user friendly and if there's something it can't do, then I doubt if I need to do it. Rendering was an issue before I bought myself two Asus GTX 1080TI graphics card's. Iray was a great improvement and really helps with my realistic approach to pictures.

Great graphics cards. Good choice. Last question: can you share some of your rendering with Iray tips? Oh, and what 10 images in your gallery would you like me to use for a video?

KeithCasey: I'm not sure how to answer that question really? Anybody who has rendered knows only too well what the issue's are, quality balanced with duration. It starts with how good your computer is and the size of the picture. The first thing I ask myself when I'm starting a render is, am I going to print the picture? If the answer is yes, then things start getting rather difficult.

Take a 30"x20" print , that equates to a render of 9000x6000 pixels, rather large. I always set max samples and max time to their maximum, rendering converged ratio to 100, and pixel filter radius to 0.75. Then you have to wait, if it's going to be hour's and hour's, I start it, turn the monitor off and go to bed.


Featured Artist: KeithCasey from Renderosity Magazine on Vimeo.

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